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(+1)

Just finished the game:

  • The models are nice and it controls pretty well. I didn't encounter any bug that I could see.
  • The yaks bouncing around gave me a chuckle
  • The concept is nice and fits the theme, but becomes repetitive fast once the same tasks appear every delivery. I started skipping through the dialogue to get it out of the way and start working on it faster
  • Sound-wise, I would have enjoyed a bit of background music to help with the repetitiveness of the tasks, but I understand if it was meant to emulate the silence of space. The yaks also seemed to be much louder than anything else on my end

Finally, I didn't try it, but is it possible to go farther than the landing zone? Or is there an invisible wall?

Overall, nice entry. A bit of polish could help, but it's still respectable for a game jam, especially for a one-man team

Hey! Thx for the feedback! I will consider all these points next time!

No, the landing zone is the first area, the game really starts after leaving for space and every time you fly in space, more chaos/tasks appears. Did you manage to lift off?

(1 edit)

Yes sorry, my phrasing could be confusing. I did lift off and also finished the game. What I meant was: once the ship has landed somewhere, could the player walk farther than the structures at the planet's landing spot? Or was there an invisible wall preventing him from going too far from the ship? Since I didn't try walking too far, I was just curious