Looks good, feels good. Even tho the multi jump sometimes doesn't work, I enjoyed the playthrough. Keep it up!
PS. I would really appreciate, if you could rate my game too ;)
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #851 | 2.853 | 2.853 |
| Audio | #946 | 2.747 | 2.747 |
| Enjoyment | #966 | 2.884 | 2.884 |
| Overall | #1145 | 2.604 | 2.604 |
| Theme | #1258 | 2.453 | 2.453 |
| Visuals | #1333 | 2.463 | 2.463 |
| Innovation | #1390 | 2.221 | 2.221 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Medium.
What code and assets did you not make from scratch during the jam (if any)?
Only the song and some sprites.
How many people worked on the game?1
Looks good, feels good. Even tho the multi jump sometimes doesn't work, I enjoyed the playthrough. Keep it up!
PS. I would really appreciate, if you could rate my game too ;)
Punishing platformer indeed. I liked the trail, but the hit boxes for spikes were too much for me. Maybe having a few 'lives' so that you get to feel the 'ouch' and then you can reward players a bit later with a hard to reach healing effect.
Good stuff.
Ayo I'm rater no49 all the best in hitting 50 ratings haha
The game looks fun, it's a classic platformer, but there's a huge problem with the controls. Sometimes I was able to make 3-4 jumps in the air, sometimes I got stuck in the walls and everything kills you even if you don't touch it... Level 3 was bad for my mental health, I didn't even touch the spikes, but they killed me (probably because of a huge collider, bigger than the size of the sprite). Anyway, it's a good start to develop the theme and add more innovation later!
I like the flowy jumping, this part you really nailed.
The colliders tho... they are really unforgiving, additionally sometimes hitting the killing stuff didn't kill me? (coin and red part). Level 2 waiting was a bit annoying, as I couldn't zoooooom in a speedruny manner.
Overall cool game, I passed it :3
I didn't even try to go the other way xd
So ye, good job!
I like how satisfying the game felt but at the same time it was frustrating. Great work keeping them both in check.
Cool concept! For the level where the coins can kill you (level 2), I think it would have worked well if the coins that you are allowed to step on where a different asset so that you know after surviving the initial ones that now you could use some to finish the level. It could be as a glow effect or different color/asset entirely.
This was fun and challenging.
It was more fun when I realized I could jump while in air. Made traversal much easier but you can use it to create future levels.
The game could use some visual upgrades. Some of the terrain blocks were off by a few pixels.
A minor issue:
Dying in level 1 pop up "try again". If you click try again it takes you to main menu instead of re spawning.
Nice game! I'm really bad at it, but that's my problem. Great entry!
precision platformers drive me crazy but i always want to finish them lol
It's got geometry dash vibes and the levels are challenging. Great entry! I got stuck sometimes on the walls, but I figured out the controls.
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