Heavy Pokemon vibes from the music, very polished game!
Play game
BragKing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #367 | 3.779 | 3.779 |
| Audio | #453 | 3.298 | 3.298 |
| Gameplay | #622 | 3.122 | 3.122 |
| Overall | #668 | 3.176 | 3.176 |
| Enjoyment | #770 | 3.130 | 3.130 |
| Innovation | #861 | 2.885 | 2.885 |
| Theme | #929 | 2.840 | 2.840 |
Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Our protagonist, Dig, an archeologist, gets the ability to rewind time after falling in a ditch and encountering a strange statue. He is then tasked with preventing a war between two factions that might just destroy the valley and the villages in it.
The only problem being that he has to do so in just a day. Whenever Dig is not able to prevent the war, he uses his powers to rewind time and try again, ensuring that nothing ever goes wrong!
What code and assets did you not make from scratch during the jam (if any)?
Music & SoundTracks (RPGMaker RTP)
Game Over Screen (RPGMaker RTP)
How many people worked on the game?2
Comments
Woahhhhh this is *polished* for a week-long game jam! I really love the witty dialogue, and the lore is crazy! I think sound effects would drive this game further, and personally, I think the green of the art can be shaken up a little, maybe changing color in new/different areas (think Pokémon Yellow and similar era Pokémon). Super cool game though! Great job!
It's incredible how you guys managed to such a big game in just a few weeks! I really Dig the Gameboy aesthetic, you guys really nailed it on that department.
Amazing stuff! Great work!
Looks like many players felt the same way I do. We need thiss on the Gameboys. Feels like some vintage game. Beautiful aesthetics, color pallete and fun diologues! This should get on TOP 50!
Wow, That was fun. Reminded me of my pokemon days.
Clean graphics, fitting music, fun story.
I did find it a bit difficult to figure out what I had to do, especially before going to the town( mr trawel) part
but I had enough time to go through everyone's dialogues and figure it out.
Didn’t expect such a ‘big’ game from this jam. Well done guys! Does kind of remind me about the GameBoy Pokemon games. A cool play on the theme with the time traveling part too, well done :D
Pretty cool game! The story got me really invested which I didn't from a Jam Game and the 24-hour mechanic is pretty cool. I'll probably return to play this game again. Pretty great job for second game GG!
this game is not just polished but attention to detail like the actions when they are talking, you guys really outdone yourselves with this game. Keep it up <3
Wow, there seemed to be a lot of "content" for just one week of jam, really great job! I liked the visuals a lot, they are very clear and also the dialogues are quite nice! The movement of the character gets a bit annoying after a while but maybe that's just me. Overall a really great game and a nice experience, good job guys!
Nice game, reminded me of good old GBA games. The soundtrack was great, and so was the stage design although the world did feel a bit empty at times. Great work!
Great art design and sound! Nice polished game.
It felt strange that to comunicate with NPC sometimes i need to click on them and sometime on tile in before them.
I like the vibe of JRPG!
Great art design and sound! Nice polished game. I like the vibe of JRPG!
I did not expect any game jam game to be this long, nor did I expect how fun this is. Great work!





Leave a comment
Log in with itch.io to leave a comment.