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A jam submission

If Only I could rememberView game page

Submitted by rs_reigns — 1 minute, 17 seconds before the deadline
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If Only I could remember's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6703.2363.889
Gameplay#7672.9583.556
Audio#7752.9583.556
Overall#10362.7743.333
Innovation#11712.4963.000
Visuals#12502.5893.111
Theme#12812.4042.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Lt. Nothing finds himself in midst of gunfight, as a soldier he takes the fight as a challenge but due to bad crash, he forgot the purpose why he came here, which leads to an unexpected wrong happening in the end of mission, just because he couldn't understand who's his enemy.

What code and assets did you not make from scratch during the jam (if any)?
Mostly I used my own code, I used Fab asset for a battleship and some VFX and SFX for guns. Other than that assets were mostly from UE itself - Lyra Animation system etc.

How many people worked on the game?
1

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Comments

Submitted(+1)

Hi! You left some amazing and thoughtful feedback on my game, so I first wanted to say Thank You. I really do appreciate the time you put in to both play and comment on my game, because for a complete beginner like me your advice is super valuable.

Now on to the game! First, a bunch of technical aspects were really impressive. The dynamic audio, the post-processing effects and stuff like the gun recoil and fx were really cool. Even though the map walls or the characters don't have any specific textures, you can immediately tell as a player the tone of the story and what kind of setting we're in because of those little things.
      I also really respected the design choices you made. In my opinion, the head-bobbing camera motion and "rough" shooting felt intentional to reflect Lt. Nothing's own state of confusion. It reminded me of those close-quarters, tactical FPS games like, Ready Or Not, but a lot of the levels in those types of games have it very clear that you are the "good guy" and there is a "bad guy." This felt very ambitious and subverts expectations of what we normally expect because as Lt. Nothing he can do no wrong, he's just doing what he feels is right.  Overall, this felt very original and impressive as a submission in terms of its scope and vision. Amazing job!


Developer

First of all I'd like to appreciate your amazing feedback and secondly, I must say you are the first one to deduce so many small details out of this game and come up with more detailed narrative of the main character . And yes, I'm a fan of FPS games so for the first time I tried doing a shooter game for a jam and most of the things went as expected. 
I'd like to thank you for your lovely feedback again and also it's really impressive that as a beginner you came up with such a nice game in so less time for a jam, well done again! 

Submitted(+1)

Hi! You left some amazing and thoughtful feedback on my game, so I first wanted to say Thank You. I really do appreciate the time you put in to both play and comment on my game, because for a complete beginner like me your advice is super valuable.

Now on to the game! First, a bunch of technical aspects were really impressive. The dynamic audio, the post-processing effects and stuff like the gun recoil and fx were really cool. Even though the map walls or the characters don't have any specific textures, you can immediately tell as a player the tone of the story and what kind of setting we're in because of those little things.
      I also really respected the design choices you made. In my opinion, the head-bobbing camera motion and "rough" shooting felt intentional to reflect Lt. Nothing's own state of confusion. It reminded me of those close-quarters, tactical FPS games like, Ready Or Not, but a lot of the levels in those types of games have it very clear that you are the "good guy" and there is a "bad guy." This felt very ambitious and subverts expectations of what we normally expect because as Lt. Nothing he can do no wrong, he's just doing what he feels is right.  Overall, this felt very original and impressive as a submission in terms of its scope and vision. Amazing job!


Submitted(+1)

well I love first person shooters so I like the concept of this but imho this is more of a prototype for a shooter rather than a game, the actual shooting needs a lot of smoothing and tweaking, plus the excessive camera motion when moving is kind of disorienting. In any case i actually think this is the base for a very solid "bodycam" type of tactical FPS, and a very good job for one week!

Developer(+1)

Thanks for the feedback, and I have to agree with tweaking part as I only had limited time for everything and by the end of jam, it was all about just getting the gameplay ready haha.. some of the stuff I planned had to be left out.

Submitted(+1)

well I love first person shooters so I like the concept of this but imho this is more of a prototype for a shooter rather than a game, the actual shooting needs a lot of smoothing and tweaking, plus the excessive camera motion when moving is kind of disorienting. In any case i actually think this is the base for a very solid "bodycam" type of tactical FPS, and a very good job for one week!

Submitted(+1)

The aesthetic was awesome! And surpisingly the first shooter I've played this jam! Great job!

Developer

Glad you liked it, Thank you so much for your time!

Submitted(+1)

Awesome ;) I even played it all the way multiple times to test different "endings". Just realised that I kinda missed playing shooter... xD Thank you for reminding me! You might wanne add some ingame info about the controls.

Developer

haha... Appreciate your time and interest man, Thank you so much !

Submitted(+1)

The gameplay is fun I enjoyed it. I also liked the idea of the story. Good jib.

Developer

Thank you so much mate !

Developer (1 edit)

For anyone else wondering of the controls :
WASD - Move 
Interaction - F
Fire - LMB 
ADS - RMB
Reload - R
Sprint - Left Shift
Crouch - Left Control ( I wouldn't recommend crouching haha)

Access Options menu with - Escape 
To adjust graphics, you will have only few scalability options - Low, Medium, High, Epic and Cinematic in the options menu.

Also, purpose of the game is to find the hostages and rescue them to exit point, additionally there's a little  trick at them end of the game to actually finish the game, make sure to brainstorm that as well, you will have two ways Right and Wrong - And hint for answer is : Theme of game jam.

Submitted(+1)

there are no files in the google drive game folder accessible

Developer

thanks for checking out, I've fixed the link.. kindly try again

Submitted

ok it starts now, but I cant pick up the gun or do anything, only the text pops up when near the gun. I tried pressing everything near the gun and while looking at the gun, but nothing works.

Developer

oh, that's sad.. I'm sorry you faced this issue, Interact key is 'F', it should work as I never had this issue. Anyways, thanks for trying ... I'm still working on a build that will have some more fixes to AI's around the map.. Will try your game next!

Submitted(+1)

ah ok, maybe I was just being dumb. I tried it now and it definetly looks coold due to UE. The gunplay with the machinegun is a bit weird. It always swings right when shooting. Also the enemies dont do anything besides sometimes sprint away. I like that u thought of a decent story tho with a twist. It was pretty dark at the exit by the ship so I used the muzzle flash as a light but ended up at some wall that said touch this wall but nothing happened. Of course its only a prototype, but all in all I think its cool and has potantial. :)

Developer

damn ... I think you almost finished the game... and it was really smart of you to use muzzle flash haha well done!

**Spoiler alert**

Also, as with the twist, you have to kill the hostages as they are actually the terrorists, which was indicated by the dead soldier in the exit zone. If you kill them and try to go through the same wall, you will reach the end of the game! haha.. 

Really appreciate the time you gave, I tried my best to portray the game idea I had, did pretty well I think haha, definitely could've done alot better if I was not so busy IRL. 
Anyways, Thank you again!