The models are sweet, the colorpalette works beautiful and the sounds are great. Well done little game ;)

WizardHatStudio
Creator of
Recent community posts
Nice to see, that someone made a similar concept to mine! Haha.
I really like the solution with the outlines you chose, how exactly did you code that? The inbetween pings feels a little to long dark if you ask me, maybe a slow fade before fully disappearing?
Curious what you think of my version - so funny how a similar concept can feel so different after all :D
Nice to see, that someone made a similar concept to mine! Haha.
I really like the solution with the outlines you chose, how exactly did you code that? The inbetween pings feels a little to long dark if you ask me, maybe a slow fade before fully disappearing?
Curious what you think of my version - so funny how a similar concept can feel so different after all :D
Gonne look into that 😀 if you plan to do a gamejam with a stoneage setting, feel free to Grab the stuff from my themed collection.
Got characters, nature, weapons, vfx and even some animations there - all free to use and gave fun with as well 😀 glad to welcome someone to gamedev! Keep on doing great games mate!
Here is one of the links, hope it works, else just check my Profile 😀
If you like to play a roguelike + automation game with a distopian setting - Follow the progress on steam as well ;) Endless Engine
Awesome, that you like it and i hit the name right hihi.
You’re doing perfectly fine btw ;). I intentionally designed the “taming” not as taming in the classical way to fit a druidic vibe. You instead get a “memory” of the animal you “calmed/cleansed” and not defeated.
When you reach the first Ritual tree you can set bond with those memories to have them aid you in combat via the radial menu on Q. A little more guidance might not be wrong i think… but kinda wanted the exploration and not “in your face” with mechanics.
I am ready with version 2.0 in half an hour and redesigned all the Voiceacting (normalized volume) as well as added combat sounds and fixed a couple of bugs, if you wanne give it another go :)
Thanks 😉 The recent brackeys GameJam had the theme “risk it for the buiscuit”.
I was part of a small team as a 3D Artist and did the character designs. I went with a low poly, humor driven design for the Monsters.
They are the ingredients you were supposed to fight and collect as the needed items for the perfect biscuit recipe 😀
Thank you for the kind words! I got to find out what is wrong with the build somehow, multiple people couldnt play or the GPU tanked far too much and it was laggy. Sry i tried some new stuff i never did before - learning by doing right? ;) Big thanks for trying mate - gonne try to improve more to get the next game better and better!
























