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WizardHatStudio

146
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2
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A member registered May 18, 2023 · View creator page →

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The models are sweet, the colorpalette works beautiful and the sounds are great. Well done little game ;)

Sweet little game ;) Needed 2 tries and then i got it, hihi. Good job.

Sweet little game ;) Needed 2 tries and then i got it, hihi. Good job.

The models are sweet, the colorpalette works beautiful and the sounds are great. Well done little game ;)

Ah damn, i like the idea but sadly the two player thing is so limiting to test xD

God i kinda pissed my pants when the first time a scarecrow just stood behind me :D

God i kinda pissed my pants when the first time a scarecrow just stood behind me :D

Fun idea. Even if i didn’t really understand why everything is happening even after multiple full rounds xD

Cool concept ;) I think some rooms bugged out for me like the masterbedroom, i did the same multiple times and had to restart to trigger the exit - wasnt triggering before ;) I like the narrative <3

Nice to see, that someone made a similar concept to mine! Haha.

I really like the solution with the outlines you chose, how exactly did you code that? The inbetween pings feels a little to long dark if you ask me, maybe a slow fade before fully disappearing?

Curious what you think of my version - so funny how a similar concept can feel so different after all :D

Nice to see, that someone made a similar concept to mine! Haha.

I really like the solution with the outlines you chose, how exactly did you code that? The inbetween pings feels a little to long dark if you ask me, maybe a slow fade before fully disappearing?

Curious what you think of my version - so funny how a similar concept can feel so different after all :D

Thank you so much mate 😉 allways wanted to make a vampire survivors and this one had the restiction to never kill anything and stay weithin the cozy fall theme with roots 😀 I loved the Brainstorming, haha.

Thanks mate! ❤️

Thanks for playing mate! I suppose thats UE5, sorry - you open the engine and got 300mb+ :( If you can tell me where all that spece is allocated, please enlighten all of those Unreal users! ;/ This and why there is no webbild!

I really like the animations xD

Sweet ;) give it an end goal and you got a full loop ;)

Works now, thanks ;)

I love the game, spent far too long here. Really great design and smooth gamefeel - even did a tutorial. Respect! Well done!

I love the game, spent far too long here. Really great design and smooth gamefeel - even did a tutorial. Respect! Well done!

Idk, why i cant get past the second image tbh. I like the art, would have loved to watch more ;)

Not sure where to go from here on tbh :D

There we go ;) thinking about italia i just can’t get tomatos out of my head. Maybe you could add tomatos to throw at annoying customers to the game? That would be a game for me! :D

I did iiit ;) sweet.

i like the falling leaves FVX ;) Did you make that one yourself? You really need a mechanic here btw :D

How many animal friends can you prepare for the winter together with Bramble? Let me know!<3

How many animal friends are you able to save together with Bramble? ;)

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Gonne look into that 😀 if you plan to do a gamejam with a stoneage setting, feel free to Grab the stuff from my themed collection.

Got characters, nature, weapons, vfx and even some animations there - all free to use and gave fun with as well 😀 glad to welcome someone to gamedev! Keep on doing great games mate!

Here is one of the links, hope it works, else just check my Profile 😀

https://wizardhatstudio.itch.io/stoneage-characters

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Glad they helped you 😉 thats exactly what they are made for! Looking forward to check out your game later, hihi.

Got a link? 😀

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If you like to play a roguelike + automation game with a distopian setting - Follow the progress on steam as well ;) Endless Engine

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Ok just uploaded the new version (Version 3) ;) First time using butler because the build got that big on 1gb+ - sorry for that! New Version should be available at any moment! <3

Awesome, that you like it and i hit the name right hihi.

You’re doing perfectly fine btw ;). I intentionally designed the “taming” not as taming in the classical way to fit a druidic vibe. You instead get a “memory” of the animal you “calmed/cleansed” and not defeated.

When you reach the first Ritual tree you can set bond with those memories to have them aid you in combat via the radial menu on Q. A little more guidance might not be wrong i think… but kinda wanted the exploration and not “in your face” with mechanics.

I am ready with version 2.0 in half an hour and redesigned all the Voiceacting (normalized volume) as well as added combat sounds and fixed a couple of bugs, if you wanne give it another go :)

Updated the Walkcycle to be more animal like.

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Thanks 😉 The recent brackeys GameJam had the theme “risk it for the buiscuit”.

I was part of a small team as a 3D Artist and did the character designs. I went with a low poly, humor driven design for the Monsters.

They are the ingredients you were supposed to fight and collect as the needed items for the perfect biscuit recipe 😀

Thank you very much mate!

Thank you hihi. I updated the asset line as well haha. I hope not too many ppl got confused like you did 😀

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Thank you for the feedback! We’re still working on some Bugfixes and are thankful that you pointed some out to be tackled next 😀

Thank you for pointing this out mate!

We did all of the mentioned ourselfs and answered the question the wrong way 😉

Thank you for the kind words! I got to find out what is wrong with the build somehow, multiple people couldnt play or the GPU tanked far too much and it was laggy. Sry i tried some new stuff i never did before - learning by doing right? ;) Big thanks for trying mate - gonne try to improve more to get the next game better and better!

Thanks you for the feedback mate. I have quiet a beefy PC as well and didnt even realise it was so demanding 😀

Yeah i managed to get the systems in place and focused too long on art to get the gameloop ready. Damn! ;) Allways misscalculating the time for the game itself haha.