Cool game! I like how you have to be careful and can’t just speed through the levels! The movement is a bit slippery, I don’t know if it was intended.
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Breaking Box's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #60 | 3.912 | 3.912 |
| Overall | #129 | 3.730 | 3.730 |
| Enjoyment | #164 | 3.824 | 3.824 |
| Visuals | #225 | 4.029 | 4.029 |
| Theme | #234 | 3.647 | 3.647 |
| Audio | #303 | 3.471 | 3.471 |
| Innovation | #315 | 3.500 | 3.500 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In two or maybe just one way, depending on how you see it:
First, it’s like saying it to yourself — or here, the box — as a way to, let’s
say, calm down - what could go wrong?.
The second way is a bit more ironic, as something is definitely bound to go wrong in the game.
What code and assets did you not make from scratch during the jam (if any)?
The graphics are from an asset pack. I didn't create the music, and for the sound, I used samples from Pixabay.
How many people worked on the game?1





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