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A jam submission

Breaking BoxView game page

A fun 2D platformer... but don’t break it!
Submitted by DiePoolNudel — 2 days, 17 hours before the deadline
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Breaking Box's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#603.9123.912
Overall#1293.7303.730
Enjoyment#1643.8243.824
Visuals#2254.0294.029
Theme#2343.6473.647
Audio#3033.4713.471
Innovation#3153.5003.500

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In two or maybe just one way, depending on how you see it:
First, it’s like saying it to yourself — or here, the box — as a way to, let’s
say, calm down - what could go wrong?.
The second way is a bit more ironic, as something is definitely bound to go wrong in the game.

What code and assets did you not make from scratch during the jam (if any)?
The graphics are from an asset pack. I didn't create the music, and for the sound, I used samples from Pixabay.

How many people worked on the game?
1

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted(+1)

Cool game! I like how you have to be careful and can’t just speed through the levels! The movement is a bit slippery, I don’t know if it was intended.

Submitted(+1)

Game told me press z to skip i was finna crash out when i saw that

Developer (1 edit)

oh, I ,cough, push that to the themeinterpretation 'Something is definitely bound to go wrong in the game' cough

Submitted(+1)

I don't know how you came up with idea of protagonist, made from wood boxes, but that's awesome! Overall, a fun and inventive precision platformer!

Developer (1 edit) (+1)

Uhm, maybe to skip charackter animations 😂🙊

But thanks for the feedback!

Submitted

Great take on the theme! I've managed to complete the whole game and the extra levels around 130 deaths, I gotta say the last two difficult levels had me go into pro-gamer mode because I died a ton of times in there, kinda frustrating but it fits with the precision platformer going on here, if anything I feel some levels are easier than the level that precedes it, like level 6 is easier than level 5 in my opinion, and level 10 seems pretty easy comparing it to all the previous levels when it is the last level of the regular ones. And finally the jump feels quite floaty, but maybe that was part of the design idea, but besides that the controls feel really good.
Overall the game is really good, loved to played it.

Developer(+1)

Thanks for the detailed feedback, I appreciate it.
I did not expect someone to beat the extra levels, haha.

Submitted(+1)

Really fun game....... tho the explosions could have been a lil less jump scary T-T. Dw this was just a personal problem ;)

Submitted(+1)

Played this before submissions opened and forgot to rate. Nice game. Presented some challenge while remaining enjoyable and engaging. Took me a few attempts on the later levels. Good level design and puzzle planning. GG.

(1 edit)

Jogo ótimo!

Um sistema de geração procedural poderia ser adicionado caso você pretenda continuar desenvolvendo-o.

Submitted(+1)

This is a nice twist on the precision platformer. It's simple enough that when you screw up that you blame yourself as a player for not getting it right, but challenging enough that screw-ups are inevitable. Some of the visuals are really polished.

Submitted(+1)

I had fun playing this game and even gave the extra hard levels a try. Nice game :)

Submitted(+1)

The audiovisual design is so clean and beautiful. Game mechanic is simple to understand and fun to play.

The difficulty is balanced very well in my opinion. I mean the first 10 levels, the bonus ones are pure evil! :-D But it is so awesome you have added them!

Great game!

Submitted(+1)

Nice Art Style  and Fun Idea For Playing as a Crate, GL.

Viewing comments 33 to 21 of 33 · Next page · Last page