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| Criteria | Rank | Score* | Raw Score |
| Originality | #2 | 4.481 | 4.481 |
| Fun | #5 | 4.037 | 4.037 |
| Audio | #10 | 3.926 | 3.926 |
| Graphics | #11 | 4.407 | 4.407 |
| Overall | #12 | 3.810 | 3.810 |
| Controls | #18 | 3.667 | 3.667 |
| Accessibility | #54 | 2.815 | 2.815 |
| Theme | #66 | 3.333 | 3.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Shopaholic
Game Description
In get CHOPPED fight the office boredom by battling your desk toys! In a blend of deckbuilder, rougue-like and fighting game use a paper guillotine to slice actions off your cards. As you cut them you'll lose them so make sure to take your winnings out of each battle to buy more cards!
How does your game tie into the theme?
Unlike regular deck builders as you use cards you're erasing them. Utilising a paper guillotine you select actions by slicing them off the card eventually witling the card down to nothing.
Source(s)
N/A
Discord Username(s)
shaunshepherd, lilfunnym4n, motymor
Participation Level (GWJ Only)
1
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Comments
I absolutely love this game! The visuals are insane, it's addicting and extremely polished!
It took me a while to understand the cutting mechanic since it's not used at all in the first fight, but after understanding it it was extremely fun! Maybe a little bit too easy, since I didn't lose a single fight.
But sadly, the game softlocked in the last fight and I couldn't finish it :/
Thank you so much we’re glad you liked it so much. The soft lock sucks so bad really sorry about that, not 100% what caused it as we’ve had full play throughs. I do also think we over corrected on the difficulty it was really hard to balance the economy with like 2 hours left hahaha. Also just to clarify the first fight can take advantage of the slicing as you could just select the top portion of three cards instead of 1 whole card. Thanks for playing and for the feedback
This is really awesome! Super stylish and a really creative and interesting idea for a deck-builder. It's a little janky to drag the cards into the places you want, but that's fine (Also, not sure if you already know this- if you lose and then try another run, you keep the same deck that you lost with).
I see a lot of people commenting that they really didn't understand how the game worked at first- and I was in the same boat lol. It wasn't until after I randomly beat the first enemy, then was forced to cut a card in the second fight that it actually clicked with me. I wonder if having the first initial fight have something other than 3 actions (Like 2 maybe), before you even get prompted to add any cards to your deck would help with this. That way you'd be forced into understanding the cutting mechanic.
Again though, the concept is really cool and all the animations are super satisfying. Really good job!
Yeah definitely a good idea to make cutting cards into bits happen way earlier, you do cut the menu cards in half but I can see why that doesn’t really translate into the game proper. We really appreciate the kind words and feedback, thanks for playing
Really well executed deckbuilder! I really enjoyed the art, the hit noises and the KO screen were really satisfying. I liked the bounce of the two characters as well. This is a game I'd wishlist on steam, with the addition of a tutorial, some "tooltips" for the mechanics, and some other small polish, this could easily be a game I'd buy! Really nice job!
Thank you so much, glad to hear you liked it. Really appreciate the feedback, thanks for playing
Amazing graphics, and the screen shake really added to the punchiness of the action (to say nothing of that KO page, that was nicely done!). I would have liked to have understood the card/cutting mechanic a little more - I think I understood that I needed four "tabs" above the line, but for my first couple rounds it sounded like I only needed a whole card. Also the pre-fight screen was a little confusing to me, I never really understood what was going on there.
Sorry the card cutting wasn’t explained better. You’ve got it, you needed a certain number of ‘tabs’ or actions above the line to cut. Each enemy has a different amount of actions they’re taking and you just have to match that, so first enemy has 3 so you need 3 actions (you mention they need a card just to clarify you are able to just use the top section of three cards or 2 sections from 1 and 1 from another etc). Also the pre-fight screen is one part shop, so you can buy new cards, and one part showing what enemy you’re facing next, the numbers to the left show the action count they require and the number above represents a slay the spire like tier. We really appreciate the feedback thanks for playing.
Very original and I liked the dancing boxer toads
Glad you liked it! Thanks for playing
I have to say that I love the mechanic and the UI. But it seems that the chopping mechanic stops working in the second level. I see that you put a huge amount of effort and it shows. Hope you keep developing this one! Maybe add a popup to explain the effects, because at first you don't recall even after seeing the "how to play" page. (maybe it was the timeline or something but I got a bit confused to begin with. Trying at random does work to get your bearings though)
Yeah I really wanted an actual integrated tutorial but unfortunately ran out of time :/ sorry to hear it stopped working in the second level we’ve had quite a few full play throughs so not sure why it broke for you. Thanks for playing and for your feedback!
It literally gets me through my office boredom right now.
Just everything about this is amazingly well done!
Glad we hit that incredibly specific niche hahah thanks for playing
Well Done! Just a very enjoyable little game, with great little details.
Glad you liked it thanks for playing
Wow very well made. Took me a bit to get used to it but after it was really fun!! Great job!
Thanks for playing glad you liked it
Nice game! I was able to play but not to finish. The chop feature is not that intuitive :(
Sorry to hear you had issues with the chopping. Thanks for playing
Hi, I liked the chopping stuff but it was n`t accesible enough for me, i could n`t read/figure out what the play screen ment and what i had to choose for combination etc. so the interface was the problem for me. I won the first fight easily but didn`t understaind anything xD
I was not willing to spend much time with it, because the interface looked like chinese signs to me.
The mainmenu is a banger, sound and music is good. superb chop effect. very cool fight animations.
But I really didn`t like the instructions menu (would rather liked to have it ingame by hovering over things or something like this).
We really wanted to make an interactive tutorial but it was unfortunately cut due to time, sorry it caused you some hassle. Thanks for giving it a go
I am a fan of deck builders and this one is nice. :-)
It felt too easy and a bit straightforward at its current form, but it was an interesting concept and I can see how you could build upon it and create something very cool.
Slicing the cards with the guilotine was fun.
Thanks for the game. It was fun.
It was not straightforward and basically impossible for most of development so part of me is slightly happy it landed there hahah I do agree we probably over corrected. Just tried to make something functional, never enough time. Really appreciate the feedback!
Really good and fun game. Loved the music bump for the battle.
Unfortunately I had a game breaking bug in round 8 which caused the game to battle to freeze in the web version. Both charachters registered a charge action as their last, charged and remained in that state forever.
All in all I gave a stellar rating BUT:
If the theme were "slice" 5/5. For erase, to me that's a real stretch. if you could rub actions off the card maybe...
EDIT: one more thing - in round 6 or so i accidentaly discovered that one can move cards in the bottom row. This is not mentioned on the game site. Not sure if its mentioned in the tutorial. Anyway, I consider that playing "hard mode" :D
Oh no sorry about the bug, that one slipped through the cracks not entirely sure why it would crash there I’ve not had other reports of it. Also add being able to swap cards in the controls section of the page completely forgot about it.
We did originally plan to have the actions be erased off but came up with the guillotine and thought it’s presentation had way higher interaction potential. Also the consequence of one thing erasing many actions intriguing. If it helps convince you I do literally call .erase() when removing the sections hahha
Thanks for playing and your valuable feedback
the guillotine is absolutely awesome. I completely understand your thinking there. Tbh I might revise my ratings on theme, as this one was very tough.
But I am confident that you will make top 10 anyways :)
Wow. This is probably my favourite game so far. The art style is right up my alley and the gameplay was so well done and everything felt good. I’d love you guys take this further into something more fleshed out, with a longer gameplay loop.
At first I was like “why would I bother buying anything but the 3-pin sheets, but I soon realized the value in the X slots. I also thought you could only slice one tab off a sheet, once I learned you could do multiple, it opened a lot of doors haha.
I did experience a few bugs, but nothing game breaking. Sometimes double icons would appear in one of the dots at the top, such as (X + Attack, Attack + Attack), I think it was taking from already sliced, invisible tabs?
Anyways, really well done. Good Job!
We really appreciate the kind words. Yeah we probably could have done a better job making it explicit you can drag the cards higher than one, glad you figured it out though. Also sorry for the bugs, that one happened so infrequently I nearly never ran into it so couldn’t really reproduce when trying to debug it. Thanks for playing
I'm very conflicted about this game
On one hand, I'm not a fan of card/deck building games
On another, the guillotine was a fun and innovative gimmick.
And the strategy was pretty sound.
At first, I thought the game was "impossible", because it 'cost too many turns to beat an enemy'. But then realized you could purposefully pick cheaper cards with gaps to pad out the guillotine cycle.
I still didn't end up using the up/down arrows to beat the game, so there's probably more depth to be explored there.
Whether my skill as a player, or the game's difficulty level.
Overall, I thought it was really solid. I think if it had a bit more content, it's the kind of thing I would buy for a friend!
I’m glad you enjoyed it despite the conflict hahah, thank you for playing
Very fun game! I had a good time thinking through strategies, and the paper guillotine idea is very satisfying to use. The only thing I might suggest is making a hotkey for the guillotine instead of forcing a mouse drag every time, as it can get repetitive.
Glad you enjoyed the game! Thanks for playing