Those sound effects are wacky! I love imagining hearing this at the part of the game where the player has just wound up in a weird forest like in the prompt image, and they go around interacting with various surreal things in the environment.
Awesome images, too.
Viewing post in Amphibious E.F.W. Loop jam comments
Thank you, i think sounds design is overlooked and undervalued in most compositions. So i'm just being the change i want to see, by attempting to stray away from traditional instruments. Double edged sword though because new sounds come with new meanings, so things tend to be unclear for narrative crafting compared to traditional instruments with cultural bias.