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Hi Ollibanjo, thank you so much for the honest review,

I think the gameplay is not for everyone (not that I designed it like that, but it may have ended like that considering some reviews).

I wanted to make a dungeon crawler, but I also wanted to shift a bit away from the classic ones, so I designed it more about running from enemies and testing different spells using the "alchemy" system. And I assumed the risks of doing so.

I totally understand the frustration of some players, the resource management system can be quite unfair depending on the randomly dropped items, and the spells you use, since only 1-2 spells are about killing mobs, and peppers are not easily dropped.

Again, thank you for the review, it really means a lot from a talented dev like you 😊 

(+1)

Recently played the new balancing update. at least this time I managed to get to the 7th floor ;)
For me the game feels better now and i have more resources to defend myself.
On the 6th floor I messed it up a little bit, thats why I died quickly on the 7 th floor
So i think the game in it`s current form is way fairer now, also the hitbox of the shooting enemy seems to be fixed too.
Cool that you keep improving your games after the jam!