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A jam submission

Gear AttractorView game page

The journey to get rich quick, only to have everything go wrong. Don't ever trust Dyke...
Submitted by WarlockApe — 1 hour, 30 minutes before the deadline
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Gear Attractor's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#2304.0004.000
Gameplay#2673.5113.511
Innovation#4103.3833.383
Enjoyment#4593.4893.489
Overall#7313.1063.106
Theme#10012.7452.745
Audio#17771.5111.511

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The story is about a machine meant to make the protagonist rich, but things go wrong as the machine goes haywire and the characters try to shut it off.


You've received some messages from an old friend, Dyke. He tells you that you were wrong to leave him, and his invention will make you both rich. He tells you this while also telling you to read the news, where you realize the Gear prices have shot up into the millions.

Seeing this you visit Dyke to confirm his claims about getting rich quick. When you meet Dyke, you're confronted with a massive machine that supposedly attracted gears from across space. He turns it on to show you it's magic and seeing it work you get your spaceship to go collect as many gears as you can, what could possibly go wrong...

While collecting these gears, you realize the machine pulls gears, no matter where they are, that includes those inside asteroids as well. And ofcourse, Dyke being Dyke, he forgot to make the OFF switch.

Your job is to ensure nothing goes wrong while Dyke tries to figure out how to shut off the machine. Here's hoping you can survive and collect enough gears for the wealth of many lifetimes.

What code and assets did you not make from scratch during the jam (if any)?
The 2 font files which are used in my game.

at01 Pixel Font by GrafxKid

and

Quintet by Enix

How many people worked on the game?
1

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Awesome! Really fun game with a great art style.

Submitted

Love it!! Took me a bit to understand how the movement works, but once I did it kept me hooked for a while, very fun. Cool upgrade system, and great artstyle, reminded me of Downwell.

Submitted(+1)

Very nice! being pulled back in everytime you leave the ring is really cool and the game is very enjoyable!

Developer

Nice to hear it's cool xD!
Happy to hear ya enjoyed it bud! <3 
Thanks a ton for playin! (^▽^)

Submitted

I like the graphics of game
Gameplay is easy to understand, upgrade system is integrated simply, straightforward.
but i found the controller a bit hard to learn, the movement is a bit strange for me.

btw, Good work!

Submitted(+2)

If it had audio it would be a 10/10!

Developer

╥﹏╥ Dang, I was so close to implementing it too*

Well glad to hear it's that close :'] thank you for your kind words and for playing! x) <3

Submitted

Fun and cute, got a final score of 260. I tried to constantly get multi-shot so every shot was a barrage of projectiles but alas it was my down fall XD.  Its a bit void without sound effects or music and the controls of the ship are a little bouncy. I would recommend making the ship face where the cursor is so that your looking where your shooting and/or to make the ship less feel like its on ice *giving the ship inertia dampeners would be cool ;)*

Viewing comments 26 to 21 of 26 · Next page · Last page