Forgot to read the description and was extremely confused the whole time. The objective is not very well stated in game. Combat felt rough. Player range was puny and projectiles did zero damage. I think an easy fix would have been to make it very clear that you have to defeat X enemies before proceeding to the next area. Currently you can just walk to the end and get softlocked (backtracking is bugged?). Adding a lock or gate and informing the player with a UI element or in-game counter of some kind would have gone a long way.
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Battle Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #805 | 3.224 | 3.224 |
| Gameplay | #979 | 2.701 | 2.701 |
| Enjoyment | #984 | 2.866 | 2.866 |
| Audio | #1028 | 2.642 | 2.642 |
| Overall | #1096 | 2.684 | 2.684 |
| Innovation | #1258 | 2.388 | 2.388 |
| Theme | #1380 | 2.284 | 2.284 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Battle Arena with previous enemies in new arena as unkillable. The idea being, what could go wrong when an enemy is impossible to defeat with others around. Nothing can go wrong right????
What code and assets did you not make from scratch during the jam (if any)?
Code was written by myself, with help from online tutorials. Art assets from free asset pack on Itch.io.
How many people worked on the game?1
Comments
Hi Rams. Thanks for the feedback. I did add a text description for players on the front page explaining the game but appreciate it's not as clear as good UI in the game.
Transition between arenas is intentionally lock. You can only go forwards. Again, that could have been communicated better.
Player range for sword was to the sprite. I did consider creating a swing FX in front the player to have a slightly longer reach. Interesting that your projectiles are not damaging. This was not an issue on my play tests.
Thanks for playing, thanks for feedback. GG.
Played for a while and was enjoying myself. The battle system reminds me of the old Zelda game where you can only attack (or in this case point your sword) in the moving direction. It's a quirky but quite nostalgic battle system that I really love. The idea of invincible enemies is interesting too, but the game does spawn too little of them to make an impact on the gameplay. I would suggest a lot more of them, but maybe make them stand out a bit to reduce the frustration of the players.
I am not sure if this is a bug or a feature, but I felt like the player can't be damaged really ruined the tension of the game, and made the health pickups quite useless. I think that with that fix, the game will be more exciting. Sadly, the game ends in the snowy area quite abruptly, and as other commenters said, it would be nice to have a boss fight as the final climax of the game.
Anyway, good job in making this game. Keep up the good work!
Yeah nice game. Simple but enjoyable. I managed to move to the next arena (the third) without having killed all the enemies, it was intended to happen?
Had a good time in the arena—cool art and fun combat mechanics!
Good job ! Loved the pixel art style ! Ennemies are tough ! It requires a lot of dexterity ^^ !
Some sound fx like on player on ennemy hit could be great ;). Keep up the good work !
I really like the combat system with both the sword and bow, and the enemies are clearly visible. But in the final level, I spent a lot of time trying to find a way through. I’m not sure if I actually finished the game, but regardless, it’s really well made!
I enjoyed the challenge and the two enemies I fought but I quickly ran out of them and ran around aimlessly for a while with no one to fight
Never played it (or heard of it until now) I will make sure I get it downloaded and give it a try.
Edit - I have just bought it. It looks insane. I love it. And so much I can steal...I mean.. learn from.
edit edit - just played it and it is amazing. I think I am going to be a bit obsessed with this one. Thank you for putting me onto it.
The choice to use different art / enemies for each arena was a nice touch. Made the game feel like it's building up to something. I think there needs to be some sort of end-state because I wandered around the final area for minutes trying to interact with everything to see what's going on.
Nice game! Got a little confused at the start at how to attack properly and quickly got overwhelmed lol Wish you could shoot projectiles towards the mouse rather than always straight forward as it makes for some weird times where its best to just stand still against a wall and shoot, get hit and heal as much as you can, rather than strategically move. Also possibly a bug where I could just walk into the next levels, right to the end. One last thing I noticed is the Charge button in the main menu may have a weird hitbox when in fullscreen. Overall nice job! Liked the audio and art, liked the theme
Hey Eoin. I was trying my best to implement mousePosition to screen point right up until submission. I couldn't and wish I had as well. I've been practicing in a new project to do just that next time so noted and taken on board. Thank you for the through feedback and honest opinions.
Transitions into a new arena wasn't a bug. Again, wanted to implement a locked state but couldn't get it sorted in time. Something I am again working on for a new project.
Very solid game! Liked the cude fighting mechanics. Hope to see you in next jam!
Interesting game. You can hide in the corner in the first map and clear them.
Great game! It's hard to hit the enemies, so I decided to gather a bunch and spin the sword around
cool simple game, i liked the level design it has a vibe. one thing idk if its intentional one bat at the second stage was straight up unkillable i could proceed to the next stage tho so nothing too important. good job!
I can shoot daggers whole day, everyday. One bugs i encountered is that, when at the 3rd stage, i can't move back to 2nd stage.
Simple, fun game. I think a counter for how many enemies you've killed is good. Sword needs a cooldown, since you can just spam click it. Sometimes you don't take damage when getting hit. When moving onto the next area, you cannot go back. (Maybe this is intendend.)
Decent stuff. Keep at it!
I liked the game. It's impressive that you made that alone!
The invincible enemy can be a little bit frustrative when you just think it is a boss at first. My bad for not reading your warning lol


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