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Hi! You have a solid game right there, and I definitely rated it! The visuals look solid, the atmosphere was great. Of course, the narrator was really cool. As promised, here are my thoughts on the game:

  • The game had a clear objective, and that objective was communicated non-verbally right from the start - to follow the path. This immediately made me wonder: I don't want to. Which makes me believe that you have done your job very well. It evokes different thoughts, "I don't want to follow the path" "What would happen if I do?" "I shouldn't need a flashlight right?" etc. etc. This is difficult to convey, and I believe you have done a good job.
  • I believe the game has taken inspiration from The Stanley Parable. If not, then I highly recommend you to check it out. It was nice to see similar elements, and ways of expression.
  • The narrator was the central aspect of the game, that puts things together. I believe you have given sufficient spacing between dialogues and distance. I didn't feel anything "out of place" or unnatural when it comes to the words.
  • I got caught by the Slenderman, and even though the game told me how to deal with it, it didn't work apparently. I didn't know if I was supposed to collect the pages on the trees, but I couldn't. I don't know for sure if this behaviour was intended. Just thought I would mention that here.
  • I felt that the main menu was a bit out of place. Especially the grey sky. It also seems different from the path in the actual game. I personally would recommend making the main menu the same as the path, visually, minus the chromatic abberation (well maybe a little bit wouldn't hurt).
  • I loved the clicking sound in the UI buttons. It felt really satisfying.
  • Loved the way the arms are animated when moving. It felt odd at first, but I got used to it pretty quickly, then it felt nice.

Overall, the game was a good experience. I would definitely suggest building on this game, to make it on a much bigger scale. The game has really good potential to convey a solid story whilst giving the players an unforgettable experience. Good job!

By the way, here is my game. I would love for you play it, rate it, and give me feedback. Thanks!

Thank you very much for playing and for the detailed review!

The objective is the same if you are on or leaving the path - get to your house. The notes are just there to give you direction to it.
For dealing with the monster you have the flashlight's beam mode (when toggled on, hold left mouse click to activate it). By keeping it on the enemy for 1 second, it will go away for some time, letting you focus on finding your home.

As for the main menu, thank you, we will change that :D

Will play and review your game as well soon!