WHY DOES EVERY UNIQUE TILE JUST KILL YOU LOL
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Nothing can go wrong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #332 | 3.483 | 3.483 |
| Visuals | #392 | 3.759 | 3.759 |
| Overall | #417 | 3.397 | 3.397 |
| Gameplay | #425 | 3.328 | 3.328 |
| Theme | #426 | 3.431 | 3.431 |
| Enjoyment | #590 | 3.328 | 3.328 |
| Audio | #698 | 3.052 | 3.052 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We interpret the theme to be creating a state of chaos and everything could go wrong. The player must plan out a route for the mouse to get the big cheese, but the danger could reside in any corner. We use a lot of teleportation to give unexpected deaths to the player's planned route.
What code and assets did you not make from scratch during the jam (if any)?
fonts and background music were taken from internet sources (see description page for details)
How many people worked on the game?3
Comments
Cool game! I loved all the death sprites and the animation when you try to go in a wall is a great touch!
Great game over graphics. I think I fell in all traps just because I wanted to see all of them.
Amazing art style! I loved the variety of game over scenes and animations. They made the game really fun to play.
It got better by every try. Everything went wrong for me. Made me think a lot about my moves. Wonderful job!
Cool idea, too bad I'm stupid enough to bring a mouse to a big hunk of cheese.
A fun game with a different concept. The different deaths of the mouse were a nice touch.
Great game! It's really funny that globally we interpreted the theme in the same way! I really like your visuals; I'm a bit envious, as my game could also benefit from visualizing deaths))) The only thing is that I didn't immediately notice where the route is indicated—perhaps it would be better to mark the route directly on the cells, for example, by making them a lighter gray and drawing an arrow to the next cell in the route. Very interesting game; I hope you continue to develop the project and create more interesting levels like the current ones (because two is, of course, a bit few :D)
Holy damn everything's trying to kill that poor mouse lol. Btw the gameplay's nice and quite unique, I liked it a lot.
Interesting concept! I loved the animation on the mouse, it always seemed like it was moving even thought he was just taking "steps". I managed to finish the level on all difficulties, I liked it! Great job!
Original concept ! I loved the mouse drawings ! So expressive ! Good job
The game idea is fantastic! It’s truly an awesome game.
Unique gameplay. I enjoyed it. Would have loved more levels!
Some personal notes:
Instead of a blinking blue box, try using a non blinking slightly alpha reduced box (like highlighting). Because moving too fast caused the blue box to not be visible sometimes.
Very innovative games! many brilliant and out of box idea from this one. Would love more level if you would like to continue it. Great job!
Lovely game! Its a really nice idea! The easy level was harder than easy hahaha! Great visuals and theme song! I would love if you had more levels!




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