I enjoyed this. Will there eventually be more than one crystal? It's a great start! I'll definitely give it another go, as I forgot to use the audio description a few times so didn't know what I was picking up haha. But it's adorable!
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The Silent Forest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound design | #6 | 3.906 | 4.429 |
| Creativity | #12 | 3.843 | 4.357 |
| Fun gameplay | #12 | 3.339 | 3.786 |
| Overall | #12 | 3.696 | 4.190 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a very unique entry. The story was fun and charming while the audio itself felt like an actual fantasy world thanks to the soundscape and voice acting. The only real nitpick I had with this game is using the sound cues in the world, I thought I was directly on something and would o to interact but nothing would happen. So a bit of trial and error to finally getting interactions to work. Maybe more leniency on interactions or maybe snap to key areas may be more intuitive? Not sure if others struggled with this, but I know I did.
Other than that, thanks for the fun story and sharing your game!
The sound design and voice acting in the game was adorable. The interaction system also worked really well though I found the cursor when using a gamepad a bit snappy and had to correct it a few times to focus the object I wanted to use. Other than that I loved what I played and would loved to have seen more, this is a good platform to make a blind-friendly adventure game on.
This was a really nice game! I enjoyed the calm pace and atmosphere, it was actually a little soothing. You managed to set everything up so that with the basic controls outlined, using them was pretty intuitive. It didn't take long for it to click what the various sounds mean. The only thing I struggled with was building a mental map. I took a bit of bemusement before I realised that the area with the pixie had a path other than the one back to the camp site. My suggestion would be to announce compass points for each exit, I think that would make it clearer
Lovely job though!
I really enjoyed the Voice Acting and atmosphere here!
Like others I was stuck after getting the crystal and couldn't find my way back to the druid, so having some better audio cues for each area could help players know what areas they have and haven't been yet.
I also struggled with the movement controls - I tried keyboard and couldn't totally tell what was going on, but then when I plugged a mouse in and put on headphones I had better luck.
Overall great job on the submission, I'd love to see this develop more, and potentially a sequel in a future Jam!
It’s short and sweet. I enjoyed the atmosphere, characters, and the little bit of exploration here. The mouse controls and audio descriptions are intuitive. My biggest suggestion would be to add keyboard controls. The arrow keys and Enter and Space would suffice. If this were to be expanded with more content, then I’d consider a settings screen with an option for adjusting the turning speed. I’d also love it if the gamepad had the left stick mapped and maybe some haptics when facing and interacting with things. Nice work!
It could always be both sticks. I wondered if it was going for a single-hand control scheme, which the right stick solves beautifully. When I picked up the gamepad, however, I tried wiggling the left stick first. It seemed that certain sounds walk circles around you, so having a thumb on the stick made them easier to track. I ended up playing with my controller sideways.
This was a nice experience! I found the 360 looking mechanic to be very intuitive, and combined with the notification of entering and leaving an interactable area, I wasn't ever confused about what I could interact with. I really enjoyed the voice acting. Does the game so far end when *spoilers* you trade the apple? I was never able to find my way back to the druid you meet at the beginning.
If I had to provide constructive feedback, I think while the mouse navigation system feels good, it was easy to loose track of what direction i was facing or how far i had turned; I never developed a clear sense of the map even though it wasn't large. This could possibly be improved by adding more descriptions to the path audio descriptions to include cardinal directions or landmarks, or maybe having a constant audio loop from one cardinal direction like a stream to help maintain orientation. I think the hitboxes for interacting with certain things could be larger as well.
Overall I really like this addition to the jam and salute you for developing a unique way to interact with an audio-only game world!!!
I loved this. I hope it's made into a full game at some point. The mouse point and click is very unique, and I loved the descriptive text and interaction mechanics. Extending the game, perhaps there are more crystals and each one contains different sounds of the forest. You could unlock the soundscape as you play. One note though, not many totally blind players are comfortable with the use of a mouse. Alternative keys for rotating and interacting would be great. Thank you for the submission. I really enjoyed the game.


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