What a weird game, I didn't look at the screenshots and was so surprised seeing the beginning LOL. Its been said already but a retry would go a long way. It also seemed there is no proper invulnerability timer for the player? When you get hit, you can easily lose all your health in a second. Besides that, really neat game, I loved the platforming!
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Nothing Can Go Wrong In A Dream's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #563 | 3.250 | 3.250 |
| Gameplay | #710 | 3.031 | 3.031 |
| Innovation | #775 | 2.984 | 2.984 |
| Overall | #841 | 2.984 | 2.984 |
| Audio | #880 | 2.828 | 2.828 |
| Enjoyment | #888 | 2.984 | 2.984 |
| Visuals | #1108 | 2.828 | 2.828 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Dreams aren't real so there is nothing that can go wrong in a dream.
What code and assets did you not make from scratch during the jam (if any)?
Code is original, list of assets used is provided on the game page.
How many people worked on the game?2
Comments
Yeah, there is no invulnerability on the player as you mentioned, we never noticed the fact (even when we put invulnerability on the boss :0 ). The hazards were designed so that you lose all the health at once, enemies and the boss deal single damage; thank you for your feedback and I am glad you liked the platforming :)
The game was nothing like the cover suggested haha
I just wish the attack felt a bit more powerful and had a bigger hitbox
Cool game!
Pretty good job, the fact that I have to reload the page everytime is annoying, as someone already pointed out, but the game itself is fine and I really liked the starting screen :)
It really suprised me that there is no retry option and its pretty annoying because if I want to retry I have to refresh the page.
Really wish there was a retry option, dashes feel great but I kept dashing into a corner, launching me upwards into the spikes lol
Had to restart the page to get another try, decent game though
Really like the idea of a game happening inside someone's dream, and enjoyed the smooth glide-y feel of the dashes and jumps. :)
I like the contrast between the real world and the dream! The dreaming guy looks real while the dream is in a cartoon style.
However, I'm a little bit confused about the font. Since the main gameplay is not horror-themed, using a horror font might feel out of tone. If you want to keep it, perhaps make the art style in the dream more creepy?
pretty cool! I liked the combat, but I think the double jump was a bit buggy, It would inconstantly boost me up
Like the idea of the art completely changing from real life to dreams
Nice blend of 3D and 2D platforming, it captures the dreamlike atmosphere nicely. The art style and ambient audio are both charming and effective. A few additional UI cues or a retry button might help smooth out the experience. Overall, it's an engaging and innovative platformer!
Good work! This was a nice little platformer :) I liked the dash mechanic, though it was a little awkward to press while trying to move with WASD. It took me a few tries to get to the end because of this, and then having to restart from the beginning was a little annoying. But I got there!
I think the combat worked well, though sometimes it felt the ghosts had different levels of health to other ghosts which meant I would expect it to be defeated, but then it would still exist and damage me.
Losing all the hearts at once when jumping up into them was also something which I think can be improved, as this also resulted in a complete restart.
Good work, and also great take on the theme! :D
That was a very fun game with a unique concept! I was pleasantly surprised when the game transitioned into a 2D platformer!
Good concept! I liked it! Although the <span class="EzKURWReUAB5oZgtQNkl" data-src-align="9:2" <the<="" span="">visuals</span> are simple, the gameplay was fun and the controls were responsive. Great job!
Nightmare vibe, I liked the style and music. Too sad the game is so short, I would have liked to play longer.
Very cool! The 3D part and the 2D part feel like 2 different games, Got me by surprise. The platforming is fun, Suggesting making the colliders for the traps smaller and giving the players 3 hearts of something because I died fast and it's an immediate game over which is a shame because I lost all progress and I need to do everything again (You also only let me exit the game instead of going to main menu when I die)
Keep it up!






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