Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Amphibious E.F.W. LoopView project page

Submitted by CLYPHDrops (@clyph_drops) — 1 day, 16 hours before the deadline
Add to collection

Play soundtrack

Amphibious E.F.W. Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness#14.6004.600
Overall#193.1003.100
Appeal#232.4002.400
Fit#272.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

External Website (streaming platform or portfolio)
https://www.youtube.com/channel/UC5VSu2v9-QipxVlyaV7F-_Q

Artist notes
The audio file is very short and meant to loop for an undetermined amount of time as characters or players are walking through the forest.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

I hardly see the prompt image in this soundtrack. Anyway, it is so nice that you made it with a real machine rather than vsts, something very unique in this jam probably, I appreciate that!

Submitted(+1)

My biggest take with this is the nice choice of sounds and placements for the beats. Fun, clumsy but with direction. Good job on the designs! Didn't expect this to start playing :D

Submitted(+1)

Big fan. Simple, effective, and really imaginative. Would make great character music as you're interacting with a specific character.

Submitted(+1)

This kinda reminds me of Terraria's soundtrack in a way, nice.

Submitted(+1)

Fantastic textures.

Submitted(+1)

Those sound effects are wacky! I love imagining hearing this at the part of the game where the player has just wound up in a weird forest like in the prompt image, and they go around interacting with various surreal things in the environment.

Awesome images, too.

Developer(+1)

Thank you, i think sounds design is overlooked and undervalued in most compositions. So i'm just being the change i want to see, by attempting to stray away from traditional instruments.  Double edged sword though because new sounds come with new meanings, so things tend to be unclear for narrative crafting compared to traditional instruments with cultural bias.