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(+1)

This was cleverly done, the way the game is introduced made be curious about what could happened if a let it go before the time. It look polish as well. I wish there was a motive for the player to let it go the button then just waiting for the timer got down. Maybe, the button could start moving slightly. Well done for the entry

(1 edit)

Hi, just curious if you have let go of the button?

The story is that the button is a gatekeeper from the spawning enemies, so it shouldnt be let go. 

If you do let go, you need to protect the button, gain points, and buy upgrades.

There should be 3 ending: Nothing went wrong, doomed humanity, and Redemption.

but i do agree, that i needed to add more distraction to tempt player to let go of the button.