Listen, writing 1.5 Great Gatsby's worth of hypnosmut is going to be a siren song to me in general, but the sheer variety beyond that? Like - god damn, I don't envy you swimming through all that text in the final week or so of the jam, but the fact you had a tight narrative, solid world building and some silly jokes in there to boot? Itmakes me really glad you pushed through the 'what if nobody sees this' of it all. I still want to go back and see if I can work out the safe code, since that was the only major thing I think I missed (and admittedly, my brain was a bit too fried by the hot smut of it all to figure it out at the time LMAO).
Also please, no need to apologise about the bugs - it's a game jam!!! And speaking from experience: when you're still creating the damn thing in the last 48 hours? That REALLY doesn't leave room for bug testing.
Good news though: on revisiting the save today it's a soft lock, not a hard lock!
(I didn't realise in the first play through that you had to actually engage with Iana first before you could defeat them. I was still sweeping the rooms since I took not immediately seeing a subdue option as me missing something, and the first time I stared my willpower was too low to resist.)
Said softlock state: Assuming I had enough willpower to not bad-end immediately, trying to escape from Iana would always result in this.
I have my save(s) still that are in that error state - if it's helpful to you, I can let you know the viable variables (turn/items/etc) that it's on, and/or send the save file export itself to you on discord/whatever platform.
All is to say: you're so SO welcome. Your game was a joy to spend time with, and it makes me so happy that the praise means this much to you on top of it all. Game recognises game, dev recognises dev - we both did damn well for the jam! :3