Justice for psuedodragon! Let! Him! Fuck!
That being said, this is a wonderful roguelike, and is one of the most polished projects I've played in the jam. The art is adorable - the portrait of the dragon looking up is particularly great. I also really love how customisable the different kobolds you can come across are; that feels like a feature that in other entries would end up being a post rating stretch goal. The sound design is particularly good, though I agree with another comment here that at least a choice of different background music would be good.
It does feel like you hit a point around the 5-7th lay where not much is changing gameplay wise, and your current engine is already pretty perfected - the game ends up feeling a little draggoned out as a result, and it can make trying alternate builds a bit intimidating because of the time sink to see if it'll pan out. I also could never see why you would take an unlucky fuck - there was always a kobold that either interacted neutrally or positively with my build from the ones I rolled.
This feels like a game that's had double the development time it has, with double the team it boasts - it's super commendable!