Cool little game with a simple objective! Great job. Unfortunately it looks like you are breaking the resolution rules with player and character movement as they are not aligning to the pixel grid. This disqualifies your entry. There may be some devs in our discord that are familiar with Godot and how to fix this issue if you are interested.
I liked the idea. Thought something was weird and then realized that the movement is not in the correct pixel scale, it moves in subpixes giving it a weird vibe.
Digging around in the mine is super fun! I especially love how you indicate the spot being worked on or attacked with a circle, and all that with such a low resolution.
Nice! Another fellow Godot developer! I get an adventurous type of view while playing your game. The green color theme fits the game pretty well. Great Job overall.
Nice presentation. It does look like the game resolution is running much higher than the jam resolution - instead of just using low-resolution art, the game itself should be run at 84x48px and scaled from there with care taken to avoid subpixel rendering.
Comments
Cool little game with a simple objective! Great job. Unfortunately it looks like you are breaking the resolution rules with player and character movement as they are not aligning to the pixel grid. This disqualifies your entry. There may be some devs in our discord that are familiar with Godot and how to fix this issue if you are interested.
I liked the idea. Thought something was weird and then realized that the movement is not in the correct pixel scale, it moves in subpixes giving it a weird vibe.
Nice Art, Very cool game, i died so many times i lost count tbh
Digging around in the mine is super fun! I especially love how you indicate the spot being worked on or attacked with a circle, and all that with such a low resolution.
Nice! Another fellow Godot developer!
I get an adventurous type of view while playing your game.
The green color theme fits the game pretty well. Great Job overall.
Nice presentation. It does look like the game resolution is running much higher than the jam resolution - instead of just using low-resolution art, the game itself should be run at 84x48px and scaled from there with care taken to avoid subpixel rendering.
Interesting game, I would like to see an evolution of it
Lacking in content, but over all it was really fun, i could find myself playing this for hours.