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You, the universe and a button's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #407 | 3.450 | 3.450 |
| Overall | #438 | 3.380 | 3.380 |
| Audio | #468 | 3.280 | 3.280 |
| Visuals | #486 | 3.630 | 3.630 |
| Gameplay | #489 | 3.250 | 3.250 |
| Innovation | #504 | 3.270 | 3.270 |
| Enjoyment | #526 | 3.400 | 3.400 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your only job is to press a button over and over: nothing could possibly go wrong, but behind this simple task multiple secrets are hidden and you'll have to face many challenges.
What code and assets did you not make from scratch during the jam (if any)?
Fonts, shaders (glitch effect and ambient occlusion) , footstep SFX and "Dialogue Manager" plugin by Nathan Hoad. Everything else is made from scratch.
How many people worked on the game?2
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Comments
Good game, I think some kind of indicator that an object is interactable (IE a while outline, just so a player doesnt waste time trying to find something that doesnt exist when trying to solve one of the puzzles)
Thank you :) I'm aware of it. The initial idea was that EACH object had to be interactable, but we quickly ran out of time and didn't think of any fun ways to implement it. Thanks for playing :))
That was incredible! The amount of surprises that went into this is mind blowing. I thought it was a simple game... before a giant plant started chasing me and the whole thing turned into a platformer. Some balancing could be good to have (the plant takes forever to kill, the platforming section needs checkpoint), but the overall experience is just surprise after surprise, which is amazing
Thank you so much for your kind words! :)
Funny game, good dialogue.. FElt unsatisfying to have the timer run out and nothing happened.. also the level design in the platforming section really needs a readability rework! the objects you stand on are the same as the decoration wich makes you think there are different routes when thers not and you jump into the void! Overall really versatile
and lots of fun ideas! Good job!
Thank you for your feedback! What the timer does when it runs out is make the universe "unstable" (that's why there's a glitch effect) and after level 2 you can unlock different levels by making the timer run out (aka "glitched levels") and ultimately a completely different ending. I agree with the platform part, I tried to make uninteractable platforms move faster / slower than the other ones to make it more clear. Apart from that, time didn't let us make the game more "perfect". Thank you for playing! :)
This was cool! The flower boss was hard to kill but fun, satisfying, the platformer bit was fun too , I needed a checkpoint as I kept dying and had to go back so far! awesome work!
Thank you so much :)
This was an interesting game. The objects did feel a little spammy though with how theyre clipping into eachother. But who knows perhaps it was just an art direction :D Great game anyways!
Actually it was to give a feeling of "glitches" happening in the universe (your room included), so yeah, my aim was to make the player feel there's something off. Thank you for your kind words !
This was really fun and I loved how you made such a simple concept very difficult!
Thank you so much!
i really liked the art style you went for and the different levels were designed nicely i did struggle with the second level a little bit but overall good experience
Thank you so much! :)
A really nice game. It has a fun and addicting factor. The only thing I can critizise is the fact that you cannot see yourself behind objects. This normally isn’t a problem but for the level where you are really small it can get kind of annoying to don’t know where you are.
For one week it’s one of the best I have seen so far ;)
Thank you so much! Looots of you complained about the difficulty of some levels and I recognize it can get frustrating at times. I appreciate your kind words and I thank you for playing!