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aloofRe

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A member registered Dec 18, 2021 · View creator page →

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button clicking!!!!

Thanks for checking the game out! Definitely shouldve paced the game a bit faster, well anyways have a great last few hours jammer!

Thanks for playing! Indeed wouldve been nice to have some background music and such. See you again someday jamily!

Glad you liked the concept!

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Ay thanks for checking out the game! Hope it was an okay time at least!

Thanks for playing! Definitely wouldve loved to have some background music haha..

Glad you liked the concept! Hopefully it went well  enough :D

Yeah :< I had put text over the players head saying to get into the ring but maybe couldve been a bit clearer

Ay thanks for trying out the game! For the boss with the ring countdowns youre supposed to just get into the rings :D while also getting out of the other smaller ring that is just a general explosion, the ring itself you just need to enter and youll be safe from the circle of bullets

Thanks for playing! mhmmmm Arco... looks somewhat similar i suppose :p

Hehe glad you liked the concept! Yeah probably not gonna expand the game unfortunately but you could totally just play the actual game that this directly took visual inspiration from! Rabbit & Steel!

Nice job on getting that far! yeah the early tutorial bosses are definitely boring once youve played them once, shouldve added a way to tweak the difficulty or skip them honestly, but anyways thanks for playing the game!

Hehe yeah lemonrat has got quite the feedback. Anyways thanks for checking the game out though! hope it wasnt too bad :3

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Amazing game! juicy as ever and super fun. difficulty was balanced well as well, managed to beat normal mode on third try, super fun then got to the second stage of hard mode i guess which also had fun mechanics. Overall art was also super good love the xp style everything was super cohesive and consistent, Overall really good entry!(also honse reference omg)

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Ay thanks for taking the time to give feedback! No worries, all feedback is good feedback! I love getting deep cutting feedback no offence taken. Anyways yeah very good points and definitely was part of a priority problem too, couldve definitely planned better and cut more content from the game(especially when i got sick halfway through the jam lmao totally shouldve decided to cut some then). Though i guess i was more so blindsided from the fact i wanted to try learning how to make more things in 2d rather than making a game game lmao, kinda lost the plot halfway through and ended up having more fun being a learning experience, which was still nice too learned a bunch of stuff! But oh well, feedback continues to pile on each jam so hopefully the next jam i do is better than the last!

Thanks for checking the game out! Yeah visual clarity maybe coulda been better and for the fourth boss you gotta get out of the normal circle but also stay within the special numbered ring circle. And yeah bunch of gifs in the game page lmao cause i know people aint sticking around for the later bosses :p

Quite a tough game! i think it was mostly just due to the dragging not immediately stopping your velocity, but besides that the rest of the game was really fun! lovely visuals and good polish too, narrative was decent and all. Overall really neat entry!

Haha yep it was a real time crunch to get three classes and 10 bossfights in

Glad you liked it!

Lmao perhaps, difficulty is definitely a wildly vast division this time around with all spectrums of too easy too hard perfect balance etc, the fourth ability is invincibility for a short time so you can get outta a tight spot every 4 turns

This game will beat you in the morning!

Thanks for trying the game! Theree is actually a timer, it shows up in the circle radiuses of your player and the boss to show when the turns will end. But yeah as for action it only starts getting tougher and faster at the end, the early bosses are moreso tutorial bosses, though mightve been too slow 

Ah thanks for playing! For the numbers usually only the telegraph ones that ont happen this turn will have a number(starting with 2 then 1) on them, anything without a number (or if a 2 became 1) will run this coming boss turn :p

Aha funny how a lot of people are comparing it to Touhou and like Undertale, cause ive never actually played those games or seen gameplay of them lmao so ive got no clue what its like. But yeah the enemy turns maybe shoulda been shorter, wouldve paced it nicer for sure

Haha yep content ended up being a bit much, mightve made it if i didnt get sick halfway through the jam but oh well thats all said and done now :p

Glad you liked the content :D Definitely having more music woulda been good but alas... Thanks for trying out the game though, hope it was still a fun time!

Yep, found my favourite of the jam and probably one of the best jam games I've ever seen. You literally have it all, every single bit of this game is tuned to perfection, full of polish, amazing smooth gameplay, incredibly creative concept, great narrator, audio also perfectly fitting. incredible procedural animations, Honestly didn't even know a jam game could get this good, especially in 4 days??? Hats off to yall mate this is honestly peak. Like i quite literally dont think i could think of any flaws from my experience, I hope the team gets the love this game deserves!

This is absolutely insane for such a short jam! Love the visuals its all so juicy, definitely feeling like cult of the lamb, the art is really well done and animations also super smooth. Genuinely such an impressive game, practically feels like a complete releasable game!

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An absolute blast of a game. Im so glad I gave this a shot. The music was so fire and the weapons all synced up really well, the SMG was kinda not a rhythmic one but it did feel on beat still. The gameplay was also really fun, i like that the enemies actually have smart AI, completely cooked me ngl Only issue i faced was the green keycard lmao took a real long time to find it but besides that it was all OK.. Love the retro feel too overall just amazing vibes all around, Great job yall!

Thanks for playing the game! Glad you enjoyed :D Audio and juice are definitely things that got kinda sacrificed in favour of overscope lmao. Still though nice to see you had some fun!

Happy you liked their patterns!

This was amazing, thats all i can say, see you again someday, Jamily.

Glad you liked the concept! Actually WASD is mapped to the game, unfortunately the web build seems to cause issues with resetting the mouse's position so the keyboard keys end up nor working well :( But yeah just me 1 dev a real time crunch lmao, Glad it seems to have gone well!

Ay! Nice to hear that the difficulty was hopefully balanced, glad you had some fun!

Nuh uh! false allegations :3 anyways thanks for trying out the game!

Glad the telegraphing wasnt too bad! for Crownelius you wanna get in the ring with the number, the other one is a damaging one :p Anyways hope you enjoyed still!

Glad you enjoyed the concept :3

Thanks for checking the game out! yeah generally the first few bosses are tutorial bosses and starts getting harder from then on with more mechanics. Dont worry you still did a nice job!

Yep rip background music, alas the time crunch was too much, hope it didnt detract too much from the experience though!

Quite a fast paced game! The concept itself is rather cool and the beginning is simple to understand, though once more graphs appear it does kind of get really hard as the graphs are on the other side of the screen, though the bigger trouble is figuring out which watch is which brand, especially with the speed of the watches going by faster it generally became quite a bit of information overload for me, might be a skill issue who knows :p But still overall the concept was cool and visuals are nice!