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Checkmate Tactics's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #19 | 3.366 | 3.615 |
| Completeness | #27 | 3.294 | 3.538 |
| Overall | #33 | 3.127 | 3.359 |
| Quality | #49 | 2.721 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
What an ambitious little puzzle game. I really love the idea, but the controls feel very strange. I feel like you should be able to highlight a piece, then just move the cursor anywhere instead of having to snap to legal positions.
took me a while to understand the controlls but once i did it was quite the game, i enjoyed the experience :)
A great idea for a puzzle game! It took me a little while to understand the controls, but then I had a lot of fun.
Thanks for playing my game and providing feedback. I wanted to have a fast way of playing the game, but based on your feedback, a toggle mode for all possible moves might be a better choice. This would allow for gameplay using only 2-3 keys.
This ended up being one of my favorites of the jam, honestly. I love the story behind it and the execution. I'm going to share this with some loved ones. Nicely done!
Thanks for playing my game and the overwhelmingly positive feedback.
Liked the concept, cool puzzles that are not too hard and not too simple !
I like the concept, and the use of capture to progress! Nice pocket puzzle game indulges the old nokia games :)
feedback: it was a little challenging to understanding at first (maybe it's just me but) the controls were kinda difficult to handle
Thanks for playing my game and your feedback. You're not the only one who has mentioned this. I'll be implementing different control methods to see which works best.
Very fun game, good graphics and simple and addictive mechanics. I will definitely come back here to play a little more calmly later.
Cool little puzzle. I would get confused sometimes with the controls. I wasn't sure where a cursor would be sometimes. The puzzles hold up - good work.