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Silly Shepard: a Sheep Problem?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #158 | 4.143 | 4.143 |
| Audio | #226 | 3.580 | 3.580 |
| Gameplay | #229 | 3.580 | 3.580 |
| Overall | #265 | 3.560 | 3.560 |
| Innovation | #275 | 3.562 | 3.562 |
| Enjoyment | #388 | 3.554 | 3.554 |
| Theme | #850 | 2.938 | 2.938 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A peaceful meadow, a flock of sheep, and a shepherd watching over them. With loyal dogs and clever traps, nothing can go wrong… right?
What code and assets did you not make from scratch during the jam (if any)?
Card sounds by Kenney, other sounds from the site Sounddino . Music by joshuuu
How many people worked on the game?2
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Comments
Cool little thematic game, kinda makes me imagine an expanded version with different ‘scenarios’ and associated cards. Very cool!
This is a very polished game! I love how to reaction of the cards in the game, very realistic and interesting!
This is a wonderfully polished game! I love all the little animations on the cards and how smooth are controls are! I think its jsut a bit overwhelming at the start with all the different cards but epic job!
Good take on a roguelike deckbuilder!
It does fell a bit random, and I would have like to see descriptions for the items.
I really like the idea and the presentation.
It feels a bit too much like it's just a game of chance.
A way to win would also really help in my opinion.
It's cool you managed to develop it in under a week.
Very good deck building game. Would love to hear more sound effects, and a bit more visual background elements.
Interesting take on deck building. Lot of fun.
Very cool game! I would love to see more!
Amazing job! I liked the visual style and the polished mechanics of interaction with game objects and the idea itself. Well done!
Thanks for feedback!
Incredible game considering it was for a jam. As mentioned tutorials and item descriptions are really needed. I bought syringe and had no idea what it does. Then clicked on the whistle and suddenly received new cards. After I 've read the page description it was clear, but it should be in the game. Also during night I would put some candle light to make it brighter, of course not too much. Still great visuals, animations, sfx, music. Awesome job.
Despite showing another game under my comment, here is a game I would like you to comment and rate if you of course didn't do so already: /jam/brackeys-13/rate/3328267
This is exactly what I like ! This game is very cool, and I mean it. All the feedback, details, and indications made it a lot of fun to play.
The art is great, the sound design is amazing, and this is one of the most advanced projects I’ve seen. The game is awesome but relies a lot on luck rather than memory, it's mostly about probability. I think this could be a masterpiece if the core gameplay depended less on luck.
Thank you, I really enjoyed playing this game. Epic submission !
Thanks for feedback! We will work on game!
Like it a lot, great game, i love figuring out what the cards do! Figuring out how the money system works and how cards are rotated on your own on the other hand is not as fun! (I still dont understand when and how you get money) Also why would you play sheeps? Like what is the gain of destroying a bush?
is that how you get more money? cause if the bush is traded for a wolf than it makes no sense to destroy it
overal a lot of potential
Thanks for feedback!