Slightly confusing at first, but I got the hang of it after one failed attempt.
The visuals are impressive, and the gameplay is interesting at first, but it becomes repetitive after 2–3 correct deliveries.
Play game
Don't Touch The Exhibits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #100 | 3.783 | 3.783 |
| Visuals | #209 | 4.043 | 4.043 |
| Overall | #261 | 3.569 | 3.569 |
| Theme | #379 | 3.478 | 3.478 |
| Enjoyment | #435 | 3.500 | 3.500 |
| Gameplay | #442 | 3.304 | 3.304 |
| Innovation | #474 | 3.304 | 3.304 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the "nothing can go wrong" theme by setting up a calm night, then immediately breaking it with exhibits coming to life and creating mayhem.
What code and assets did you not make from scratch during the jam (if any)?
Please check the game description, all the credits are listed.
How many people worked on the game?7







Leave a comment
Log in with itch.io to leave a comment.