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A jam submission

GrindSlimeView game page

Grind your Slimes!
Submitted by N19f23 (@N19F23) — 2 days, 38 minutes before the deadline
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GrindSlime's itch.io page

Results

CriteriaRankScore*Raw Score
Kink#382.9622.962
Horny#383.0383.038
Play#582.5002.500
Stealth#602.1152.115
Harmony#662.4622.462
Sound#701.1151.115
Narrative#721.5771.577
Aesthetic#742.2692.269
Overall#742.2122.212
Novelty#772.1152.115
Ambition#781.9621.962

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

the cost increases are pretty brutal here and i've got some arm issues going on so i'm gonna have to refrain from mashing all the way to the end (if there is one)

it's cute though, and there's definitely something interesting about an upgrade not doing what you'd expect it to

Submitted(+1)

I confess I might be a bit OP at this one because of this rapid triple tap move I've developed with my laptop's trackpad, but it was really fun to see all the changes as you evolve and split and upgrade your interactions! Also very nice touch that upgrades increase your grind numbers even as your goals go up. I see a lot of future potential with more evolution possibilities and abilities, and underneath all of that, it's just fun to poke a thing that squishes.

Submitted(+2)

ehehe squishy

Submitted(+1)

The sudden addition of the lewd side of the game after a few upgrades is really well done! I think this element of surprise has potential because, at least for me,  it subverted my expectations. Rather than seeing numbers and doing math, I was left wondering if the game could have branching upgrades for different visuals, or maybe the order of your upgrades changes the sprites a bit.

Submitted(+1)

This just works as a little clicker game! The first upgrade being to give the slime a face is adorable, and you can see how all the pieces would work together to create an engine in a larger version. Also fun to see the colours of everything randomised on each re-load. The upgrades do become hard to reach quickly, but considering there isn’t a lot of content in the game right now, it doesn’t feel too bad - I know I upgraded a few more times on each tree before realising I’d reached the end of content entirely too soon!

Submitted(+1)

Breeding with slimes... exquisite!

Submitted(+2)

Rapidly splitting, rapidly evolving slimes is actually a GENIUS concept for a clicker game, wtf

All of this lends itself really well to the usual exponential growth framework. You've got an evolution option to make each slime more efficient, a multiplication option to multiply that efficiency, and I'm not really sure what the third one does but I'll keep evolving it anyway just to see what OH

...oh.

...oh, that title has more than one meaning, doesn't it?
clever bastard

Submitted(+1)

Good ol' standard incremental clicker framework. Ow, my wrists, the RSI is already setting in again...
Already leagues beyond the average clicker by having immediate graphical changes in reaction to upgrades. Also a fan of how things rapidly escalate. 

Submitted(+1)

It's always neat to see a clicker game where your purchases have an immediate impact on what you're clicking. I like how fast things escalate! Since you've mentioned customization for a possible future update, maybe you can  offer different upgrade paths to change up how the slimes look and what the player does with them?

Developer(+1)

Now that you mentioned it, I now thought about a prestige for this game inspired by the [Shark Game](https://cirri.al/sharks/)

Submitted(+1)

could be as popular as those other clicker games on itch if there was more content 

Submitted(+2)

Finally, a game for true slumpers (Slime humpers) 

Submitted(+2)

I love a cute slime :3