Hi, I can't get this game to work with NVDA on windows. There is no embedded frame for NVDA to focus on, so I can't play it. The intro started for me, however.
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Oracle Call's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound design | #26 | 2.444 | 2.444 |
| Fun gameplay | #29 | 2.278 | 2.278 |
| Overall | #32 | 2.333 | 2.333 |
| Creativity | #33 | 2.278 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Easy enough game, not lots to do, but I appreciate a simple and fun quick game!
It's original to propose this type of card game for this game jam.
The gameplay is very simple and the rules easy to understand.
Solid start to a simple gameplay loop. I played the half deck and was able to start and play through the game blind. Some more confirmation on what card I played would have been awesome instead of just a positive or negative sound cue. I also noticed the game would store inputs so if you accidentally pressed a direction twice you would instantly play through 2 rounds. The voice reader also held lines like selecting a deck of cards if you somewhat quickly switched through them, the voice line would lag behind on what you actually had selected.
Overall, good start with potential to add new mechanics like different deck setups, abilities like switching cards with the opponent, or other shenanigans. Thanks for sharing your game!
Good job on the submission - my game got stuck on round 5 using a half deck, but otherwise appeared to work as expected.
I agree with other comments that it should read what card you played, and more clearly indicate that you got a point. Additionally, there was a lot of text read between rounds that could probably be tightened up (after the first round we know what the keys to press are, so you don't need to repeat it).
it's pretty random really when it stops working, when I tested it I got to the end without any problems and assumed it would work perfectly for the larger deck but the issue is with both. I made a lot of changes and updates believing I had found the cause but unfortunately I didn't find it. I probably need to learn about arrays or find another way to shuffle a deck. This was the first time I tried to do this, and i was probably being too ambitious. I completely agree, it would be a bit annoying to hear repeated instructions. I will definitely take in your points when I update this
It’s a well-executed port of a simple classic. The self-voicing was far too slow for me, so a setting for that would be a lovely addition. The deck selection had me wishing there were something zanier in here, like a deck that’s only odds or has missing cards. Nice work!
I think adding an option to adjust the speed is a great idea. I’ll definitely look into that for a future update. As for the deck selection, I love the idea of incorporating more unique and zany options, like decks with only odd cards or missing cards—I'll keep that in mind as I continue to improve the game. Looking back I think it would have been nicer to have the computer have just black suits and the player only red suits, or completely shuffled like I had, and to read out the suit as well as the value.
Thanks again for your feedback, and I appreciate your support!
A fun game with clear and easy to follow audio instructions. I like that you can play half a deck or a full pack and I tried out both and enjoyed them both
Thank you so much for your constructive feedback! I think that's a fantastic idea to add an option that shows what cards have already been drawn. Not only would this improve the player's experience, but it would also have helped me identify any issues with the game during development.
I also realized too late how challenging it can be to keep track of the cards that have been drawn by both the player and the computer. I’ll definitely consider implementing this feature in a future update if I get the game working properly tto make the game more engaging and easier to follow. Thanks again for your thoughtful suggestion!
Hey everyone, I just wanted to give you a quick update. This game I made for the jam is currently not working as expected. I thought I had fixed the major problem several times and want you know I'm aware of the issues, and I'm looking into them but I don't think I have time to fix it. I really appreciate your patience and support! If you run into any specific bugs, feel free to let me know. Thanks for checking it out!




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