This was really cute! That said, I wish there was an easier way to swarm stuff. Having to individually click for every one of your fairy yuukmin was rather tiresome, and-- OKAY, PARTWAY THROUGH TYPING THIS CIRNO GOT TIRED OF ME JUST STANDING THERE ON THE CREDITS SCREEN AND PEACED OUT, THAT'S EXTRA POINTS FROM ME
Play game
Yuukmin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #18 | 4.189 | 4.387 |
| Audio / Music | #22 | 3.573 | 3.742 |
| Concept | #24 | 3.881 | 4.065 |
| Story / Writing | #31 | 2.618 | 2.742 |
| Overall | #32 | 3.511 | 3.677 |
| Gameplay | #45 | 3.019 | 3.161 |
| Balance (Challenge and Fairness) | #46 | 2.772 | 2.903 |
| Use of Theme | #47 | 2.834 | 2.968 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
AngryCubicle, KitDev, Rook_M, KarmaF, Fumo Rin
Streaming Permission
Comments
The idea of Yuuka growing flower fairies was a lot of fun, and it fit naturally with the game concept!
The game did suffer from some readability issues. Yellow text on green can be difficult for some people to look at. When colors don't contrast much from their background, a black or white outline usually works well.
Additionally, the camera made it tricky to handle some parts, especially the boss. Controls to manage the camera may be nice, such as arrow keys.
The music was very pleasant to listen to, and I can see that a lot of work was put into the visual style!
Overall, I enjoyed playing through this one!
I'm ok with the walking speed, but i really wish to have more gaps to send the faeries or at least that they get back to you automatically, because second scenario is super long.
I had a long time figuring out that you needed to use the mouse scroll lol, and I don't think that hat can actually be killed, but visually is quite epic.
I do love amassing an army of fairies to do my bidding.
I like the basic mechanic, but I wish it was easier to gather your fairies after you send them to pick up something and they return to the gap. Lots of walking otherwise. Being able to zoom in or out could be useful too. Though I haven't played Pikmin before so I don't know if the game should have these things or not.
The art is very cute and I like the 2.5D style and the animations.
This looks and sounds very captivating. Problem is I couldn't figure out what to do with the scales :/
I do look forward to updates / followups on this if there will be any.





Leave a comment
Log in with itch.io to leave a comment.