This is really fun! I like the color palette and the sprites , the concept is cool and I hope the restart button will be fixed in the future. I love the animations, the heart one in particular is stunning. The gameplay has the just amount of challenge and it feels rewarding after you learn how to use the ray. Great job!
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Philosopher's Pit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #7 | 3.818 | 3.818 |
| Overall | #12 | 3.530 | 3.530 |
| Use of theme | #13 | 3.636 | 3.636 |
| Use of prerequisite | #14 | 4.000 | 4.000 |
| Presentation | #15 | 3.545 | 3.545 |
| Enjoyment | #15 | 3.182 | 3.182 |
| Controls | #20 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved it! The only issue is the restart is not working so I have to refresh de page. Really liked the game
Had a lot of fun with it, really missed out on the sound effects. I reviewed your game on a video.
We both, my wife and I had some feedback for you I can type here. The game felt really nice and polished with a few issues. The main issue was that fall damage feels annoying rather than fun, it was a suggestion, perhaps spikes or death traps instead of just fall damage. The art was fantastic, the gameplay feels great and punchy, and the effect for getting the extra heart is my absolute favorite thing from this game jam so far and I’ve rated about 20 games. It still stays with me. I speak highly in the video, but you can have this text review as well!
Awesome downwell clone
I like the staff mechanics more than footguns
Wow, I like these kind of game, reminds me of Downwell! Good job, just need more polishing.
Amazing Game! Love the art, the idea, the execution. I'd have loved to see a different way of regenerating energy instead of only by killing enemies.
Good job!
You could either go with just regenerating it over time so the player has to juggle with their timing, or maybe you could also add that going deeper/falling regenerates some energy as well. So that as long as you progress you wouldn't go out of energy but once you start fighting, you have to manage it more closely.
Another approach could be to create collectibles that regenerate portions of the energy. That could also serve as a motivation for the player to try and reach difficult places in the level
I love the concept, W art, W game, maybe polish, maybe check out my game?
Super cool concept and execution! I think you could add another level of polish with sound that could bump up your game even from where it is now. I love the art style and feel of the game too, it is very clean. It was definitely difficult figuring out how things worked at first too. Nice job overall!








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