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Stealthix

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A member registered Jan 28, 2018 · View creator page →

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Recent community posts

Hey there! Unfortunately no, once the jam we’re participating in is over we could add one :)

Thank you as always for your thourough feedback! Highly appreciate all the kind words :)

Hey kkcn! I actually played quite a few hunting simulators, but yours is definitely the hardest I've tried so far :D Those darn REALITY HOGS! 

Pretty fun little game. The gameplay felt pretty good. The hunting felt a bit stretched because I didn't manage to catch that little slippery *****! No clue how to beat the hog at night, i didnt see anything really.

The sound was good, can't rate it at night because im scared by the spooks so i turn off the sound and listen to cats meowing instead.

All in all - great entry!

Awesome entry! Lots of content for the timeframe and cool puzzles! Also smart punishment for trying to bruteforce the first code :D

Well done!

Thanks for your comment and feedback! Since we're 3 people we added up the individual times we roughly spend :)

Amazing work there you two!

Superb combination of art, sfx and music (and even voicelines!). Simple and fun gameplay mechanic, cute little story - just very well done and polished.

Might be that I currently only have a laptop available but the only gripe i have is having to scroll up/down the screen throughout the game which felt a little flow breaking.

All in all great job!

Thanks for the kind words! I'm glad you had fun :)

Hey kkcn and kkuba! Very nice entry :D It was very fun indeed. Took me a second or two to get the hang of it but then your game managed to create a nice flow state that reminds me a lot of the old days with tony hawk pro skater just chaining tricks to make a new highscore while having a nice track jamming in the background! You captured that feeling very well in my opinion! 

An issue I see is the lack variety, the different sections dont feel all too much different besides their background which is a missed opportunity in that regard and which makes the game feel a bit stretched in its duration.

But overall a very fun game, great entry :)

Very smart puzzle game! Great visuals, nice and fitting sound and music, great level of polish (especially with things like the option to show the optimized solution).

Well done!

Damn that was a hard game :D Almost felt like a rage game at times. You got cool and fitting mechanics, a nice level of polish and a very fitting art style! The Sound/Music felt a little bit lacking but overall a pretty good job!

Hey Xeno-production, amazing job on the Music and Art direction. It fits very well together, this lo-fi vibe together with the minimalistic strong contrasting outlines, just great! The gameplay is fun enough to carry through the duration of the game although the environmental hazards are partially hard to see and I got stuck on a stone once causing me to trip over and over again. The controls are a bit overwhelming at the start, here could some interactive prompts help (like showing a "W" when you trip over), but they are actually quite engaging too as it requires  a level of skill to master. I loved the ending, too - it's something unexpected.

Overall a pretty awesome entry! Good job :)

Thank you for the kind words BigShreshyW!

very fair and valid criticism :) I'm glad you enjoyed playing it!

Hey kkcn, thank you very much for your feedback! I totally agree with everything you said. I guess I overscoped with cramming two concepts into one and trying to make it work well together within a week :D But I'm glad you enjoyed it nonetheless!

Thank you! We really appreciate your words!

Thank you very much for your kind words!

It definitely was an intense week with quite a bit of crunch towards the end :D

This is not CC-0;

You're free to use them commercially and non commercially alike; You're not required to give credits (although it's appreciated).

But you may not redistribute or sell the assets themselves :)

Hey mate, thanks for the kind words :)

Amazing game Sherlocklini! As usual you managed to create a puzzle game that melts my brain 😂 The aestethics are awesome, the levels challenging and the music & sound underlining the mood. Great work

Thank you very much for the feedback and kind words!

Thank you very much KitKat <3 Also we definitely went for recreating the style of Megalovania, so it's very appreciated works!

Yoo KitKat ~ awesome endless runner :D I especially love the pixel art
The game is fun already - if you were to add increasing speed/difficulty over time it could be even better! Reminds me of the T-Rex game of chrome.

Keep it up :)

Thanks! The contrast wasn't actually planned but it felt kinda good in terms of underlining the spooky atmosphere. I'm glad that you enjoyed it!

Thank you :) I'm glad that you enjoyed it

Thank you! FNAF was definitely a major inspiration

Thank you very much! I appreciate the feedback

To be fair - most of the models are from an asset pack so I can't really take the credit for that, although all the rest was done by hand :)

Thank you for your throughout feedback Sherlocklini :)

Glad to hear that you hate/loved it xD I couldn't pour in the level of polish i usually aim for because I lack a lot of time at the moment, but with the help of Meru we were able to manage.

It was also my first attempt at a horror game so I'm glad that it could spook you 

Glad that you liked it! The teamwork with Meru worked very well so we could split a lot of the work up onto two people, that made it manageable :)

Anyways thank you for your feedback 

I appreciate the kind words :) thank you

Thank you! :)

Thank you for your feedback! I wish I could’ve put in more time on the tutorial

Hey CavoX5 ~ That's a pretty creative game! good job.

I liked the visuals, the variety of attacks, the way you implemented "hitpoints" by shrinking the space. It's a simple idea but that works very well on many different layers. With sojme polish I could totally see this being a full on game experience.

My biggest gripe with the game are the controls. I have a german layout so the Z button is where the Y is and vice versa which makes the controls incredibly unintuitive. With W/A/S/D it worked a lot better.

All in all good job!

Hey byte, nice entry! I liked the difficulty progression and the core idea is very nice aswell. The game is easy to understand and pretty straight forward.

A couple of things where I'd see room for improvement is in some minor things. I'd recommend you to implement a "coyote jump" - that would allow the player to jump even if they're technically not grounded anymore. That makes plattforming usually feel a lot smoother and less frustrating.

The player can't jump if they're small and between two pentagons (probably because there is no floor directly underneath them?), that feels a bit clunky at times, especially when there is time pressure on the level.

When it comes to colors I can't recommend enough getting into color theory a bit. There are loads of tutorials on youtube and it does make a huge difference.

Good job on your finished game!

Unfortunately as Tony already mentioned it's a bug that hardlocks you :/ Nothing much you can do but reload the page. Really sorry that you're experiencing this issue (But pss if you don't want to redo all the fights, the button on the right of L on your keyboard (ö on a german keyboard) can be used to skip bosses, don't tell anyone).

But I'm glad that you're loving it <3 we really poured in all our effords in this project!

Thank you! Tony really nailed the music! And I put a lot of efford into polishing and making it feel as smooth as I could, I'm glad that it shows

I appreciate the feedback and I'm glad that I could inspire you for your game in some way! 

Thanks! And yeah the cyan one is actually one of the toughest overall :D Many struggle harder against it than with the final boss

Thank you for the feedback :)

Thank you Zay for the feedback! It's incredibly valued.

There is an invincibility window but it seems that I put it too low (0.2 seconds) in order to be properly noticed. You're absolutely right on that because it can feel unfair to receive a lot of damage in a short amount of time.

I'm also glad that the progression and adaptive difficulty felt good for you! The difficulty is actually one of the most controverse topics I had among the people that playtested it.

Thank you so much for your amazing feedback :) It's very heartwarming to read and it makes all the hard work of the past week pay off. We really tried our best to deliver an as polished experience as possible and tried to pull that through on every aspect.

Hey kkcn, I was already curious about your game when I saw the screenshots you posted on Discord! I didn't expect an incremental game but I was certainly not disappointed to find out :D

It was a fun little experience, the placement felt a little rough around the edges. A sell all button or another planet when you reach the next step would feel great I think, but I mean after all the theme is "limited space" and I guess that's a part of it! The visuals are awesome! I love how you built different buildings using just primitive shapes and I especially loved the spaceship in the beginning.

Overall great game!