The opening landed well, with the pun that IT always comes out at night, a night drive and then a first person server room with a gun in hand and a goal to fix all three server rooms. Walking the corridor felt tense. My constructive note is that the long Preparing combat effects load made the start feel stalled, so a clearer loading progress message would help.
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How does your game interpret and use the Theme / Halloween?
A Nightshift as an "IT" worker who only comes out at night to debug the haunted serverroom's to get rid of munchers who also only come out at night threatening serverstability.
Game Engine?
Godot
Game Engine / Tools (Other)?
Blender, Blockbench, Aseprite
Graphics & Audio: What did you create or use?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Assets (e.g. free or purchased assets used in the game)
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
100






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