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Laika's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #3 | 4.889 | 4.889 |
| Overall | #7 | 4.259 | 4.259 |
| Fun | #16 | 4.000 | 4.000 |
| Polish | #37 | 3.889 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Turn-based, Grid-based, Procedural dungeon generation (3D), Item details are unknown until you use it.
Screenshots
Yes
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Comments
This is very clever and I hope it gets somewhere big.
This was super fun - my only complaint is a “bug” (maybe just user error 😅) where I would hit a direction but I’d just keep moving in the same direction until I hit a wall?
Anyway, I liked it a lot, thought it was a really fun twist on grid based movement.
Great job, and great jamming with you 🥳
At first it felt very very hard to play because I didn't understood we can rotate the camera with the wheel mouse button! Lost my first run very quickly because of that but at the same time having to explore the space without being able to turn was quite fun. Still prefer being able to rotate, the movement system is a charm! I think this is my favorite so far, the movement system is just so good!
Congratz on your game, love it!
Sorry for making controls hard to access.. I got to write controls to the game page too to make things more clear
Thank you for playing!!
This is a brilliant game. Short, simple, and innovative, exactly what I'd like to see in a Jam.

I've never seen someone attempt a truly 3D Grid-based dungeon crawler such as this, and I think you did a fine job of making the controls and enemies intuitive.
Thank you for clearing the game!!!
This is pretty neat! Movement was intuitive and after my first misfire, I understood all of the commands. If this wasn't on a jam timeline, some environmental variation or at least decoration would you keep track of where you are since sketching a map would be tough. I know the timeline, though, so great job all around!
I haven't thought of that ahh rooms would've been much easier to remember if decorations existed!! Thank you for the feedback! I'll definetly keep that in mind on my next games!!
I cannot comprehend the brain power required to make a 3d rogue-like like this, this is so cool!
Thank you!
Bro i got to agree i don't think my brain will ever be big enough to make a 3d roguelike like this