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PulleyBun

118
Posts
2
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62
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A member registered Dec 27, 2018 · View creator page →

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Recent community posts

double attack rune extract armor breaker go brr

It's a very polished deckbuilder! I had a lot of fun!

Having to aware of multiple count downs and the rhythm itself was difficult but fun! Targeting system added depth to the game

About input, it was not easy to find the right timing to press the key. I think inputs should've been more reactive and clear? I know it's very unlikely that we can remove input delay completely, but if the every inputs make clear reaction sfx in earliest possible timing, player can adapt to that, making it easy to match that to the beat. And this is more of a preference, but I think it should be the attack sfx that match the beat, not the actual input timing.

Also, the character is very cute!!

Wow, controls and UI are extremely polished and juicy! I love it!! I hope the controls to be a bit more forgiving, though (might be some resolution problem, but I feel like they could've been snap to the blank.. better? I think?)

I enjoyed the puzzles, especially 9 one (it was beautiful), and I think you had intended solutions (judging by the hints) (they seem clever, though!) but unforturnatly 8,7,6,5,2 can be beaten easily by n-m÷m or its minor variations. And to me, 4, 3 had too many elements and felt a bit tiring to solve. I think this has a potential to be an amazing puzzle game if you can prevent unintended solution and lead players to the right difficulty curve!!

Thank you for playing!! For the screen effect, I used SittingDuck's CRT Shader https://sittingduck.itch.io/advanced-crt-shader-for-gamemaker I had some trials and errors while setting this up (it seems to black out on small size, and works slightly different on HTML5?), but overall, it was not overly hard to use!

I'll upload the windows build after the voting period. Thank you for playing!!

I loved the use of list numbering! Some of the puzzles were a bit hard for me(I don't speak English,) but hints helped me a lot!

Aha!!! Thank you

Interesting use of count down - attacks happening in reverse order of warning was creative! I was a bit confused by the attack order at first, but after I noticed that, it totally made sense and kept things not so easy to plan and execute!

Also I like how things are synced to the music, although bullets are fired kinda faster when I mashed LMB?

Also, floppy-eared hero good

Oh right, like Doom! I haven't thought of that, but now you mention it.. (it felt somewhat familiar)

About undo feature, you can undo after reset! I'm not sure if I correctly understood your suggestion, though. Were you refering something else?

Yeah looking back, I also think "Not Enough" was too hard to properly introduce pattern overlap trick.. But it's interesting that later puzzle helped solving former! Can I ask the thought process you went through? When did the trick come to your mind?

Polished and unique artstyle and sound, and the concept was intuitive and well executed! I love the tension rising in the late game, with all the tasks poping and music pitch increases.. from late game to ending felt so good, and it's a memorable experience!!

Also, a cat in a suit??? It's peak

Fun game with interesting, creative concept! I'm curious about intended solutions, though. It's a bit hard to tell..

Is bonking to wall to skip turns intended solution?

Simple concept, but quite challenging. Lines and infinity bombs made things very interesting and creative! I was like, an infinity bomb???

Also, puzzles are very well designed! All of them felt good to solve. I think some of the later levels are actually easier though, so some rearrangement and detailed level selection would helpful

And the cat was cute!


yay

Intersting take on sokoban variaition! Sokoban variation? uhhh

I never thought of controlling box-pushing puzzle character with mouse, and it enables various puzzle mechanics like occupying multiple grids, pushing multiple boxes in different direction, without making the controls complex! Also the puzzles themselves are very well designed! A small complaint is that later levels force you to repeat same movement several times, but other than that, it's highly polished fun puzzle game!


Also, thank you for the recommendation! It's so good

I always wanted to make something like Baba Is You extra levels if I get to make a puzzle game! I just love how that tiny changes can dramatically alter the possible solution

Thank you for playing!!

The main mechanic is so simple, I'm surprised how you came up with such well-designed and difficult puzzles! How you can press buttons with boxes, the fact that buttons should be released to be pressed again, and how you used that mechanic to design puzzles gave me chills... It's so good!!

I'm so proud of myself now

Later levels are EXTREMELY HARD!!! WOW

I thought only predicting the behaviour of the bombs is hard (it's still hard to understand - something like step-by-step analysis mode would be very helpful!) but each levels, especially later levels are tightly designed to show unique solution that are mind blowing!!

10/10 mind blowing puzzle experience, best game in the jam so far

Sound design is very attractive! It feels good to plan and execute 3 actions accordingly. Great game overall!

I'm not sure about how triangle enemies work? Even though they do dashes, they seem to be harmless unless you get directly adjacent. And I hope dashing in front of the exit is allowed

It seems the game crashes when 3rd arena is selected with 1~3 players! Other than that, it has chaotic party game potential!!

Very well designed puzzles! The rules of enemy moves are very clear, and various pieces add depths to the game.

Delay between inputs do add cozy feelings to the game, but I still want some ways to speed it up as this kinds of game needs lots of trial and error

I love the sound of counter going down the hole! It's so satisfying

This is interesting! Reducing jump count sounds so simple but it resulted in extremely well designed puzzles!! Great job!

I love the last puzzle! It got me think several minutes, and the solution was very satisfying. Arts and sounds are great too!

Level2 fireball + paranoid and level3 fireball is my favorite! The game seems to get easier as the catastropy number is increase (more chances of entropy flip!) so more dangerous catastropies would be nice

I was confused at first because I didn't see the number of tapes left. Other than that, it is a simple and well designed puzzle with nice art!

Highly polished difficult puzzle game! I love how you can juggle the battery with pistons in last room.

I'm not sure I like the three piston puzzle, though.. finding the right timing was a lot of trial and error, but it did felt good when it aligned. All other puzzles were really good!

Other than that, I hope I could use arrow keys to move, too

Solid main mechanic, well thought puzzles and a great twist!!

This is a good game!

In level 8, you can change the pattern by push blocks in the pink square!

But it is true that the pattern counting / changing mechanic is pretty confusing! I'm still not sure how to present this mehanic intuitively...

Thank you for playing!!

Thank you for playing!! You are not required to solve every puzzles to unlock next stage, and it's totally fine to skip some puzzles!

I hope you could check other puzzles too when you revisit, as I think they are very cool hehe

Thank you for the feedback!! Actually you can access locked pages by Shift+Down Arrow as a debug function! I should address that in the details (with some basic controls, too!)

Thank you for playing!!

The main mechanic is so simple yet has tons of potential! I love this!!

Very cool puzzle game! I liked the level where I should move slowly to lure the enemy closer, saving my mana with close-range fireball. I also loved using spikes and the sticky trap! Very well designed spell

Small concern is, I'm still not sure how enemy movements work, especially the dashing one. This got me hard to plan it ahead

Also, the cat is very cute!!! Thank you

I used Sketchbook 2024-02-14_L03 in my GMTK Game Jam entry!

Thank you so much for all the great songs!!

https://pulleybun.itch.io/pattern-counter-jam

Extremely polished! It feels so good to just move and dash all over the place, breaking boxes..

Speedrun part is also fun! Even without some advanced techniques, the record gets better each time! (I got A!!) (I still don't know how to wavedash)

Also, the bunny is very cute!!

Some of the UI breaks in 2560*1600! In fact, enemy hp UI was also broken so it was hard to see if the enemy actually got shot..

Other than that, I love the fast-pace of the fight and visuals of battle end screen! It's so cool

Also, cute cats and characters!!

Extremely polished art and UI! I think smoother transtion, or unique win screen for some minigames would make it more fun and satisfying

Also, very cute bunny! Thank you so much!!

It is a hard level indeed! Thank you for playing!!

I didn't know I should long jump to start the level.. maybe an arrow would help?

I like the idea of the whole structure is moving in sync to kill me, and it's wonderfully excuted! and the mouse is very cute