double attack rune extract armor breaker go brr
It's a very polished deckbuilder! I had a lot of fun!
Having to aware of multiple count downs and the rhythm itself was difficult but fun! Targeting system added depth to the game
About input, it was not easy to find the right timing to press the key. I think inputs should've been more reactive and clear? I know it's very unlikely that we can remove input delay completely, but if the every inputs make clear reaction sfx in earliest possible timing, player can adapt to that, making it easy to match that to the beat. And this is more of a preference, but I think it should be the attack sfx that match the beat, not the actual input timing.
Also, the character is very cute!!
Wow, controls and UI are extremely polished and juicy! I love it!! I hope the controls to be a bit more forgiving, though (might be some resolution problem, but I feel like they could've been snap to the blank.. better? I think?)
I enjoyed the puzzles, especially 9 one (it was beautiful), and I think you had intended solutions (judging by the hints) (they seem clever, though!) but unforturnatly 8,7,6,5,2 can be beaten easily by n-m÷m or its minor variations. And to me, 4, 3 had too many elements and felt a bit tiring to solve. I think this has a potential to be an amazing puzzle game if you can prevent unintended solution and lead players to the right difficulty curve!!

Thank you for playing!! For the screen effect, I used SittingDuck's CRT Shader https://sittingduck.itch.io/advanced-crt-shader-for-gamemaker I had some trials and errors while setting this up (it seems to black out on small size, and works slightly different on HTML5?), but overall, it was not overly hard to use!
Interesting use of count down - attacks happening in reverse order of warning was creative! I was a bit confused by the attack order at first, but after I noticed that, it totally made sense and kept things not so easy to plan and execute!
Also I like how things are synced to the music, although bullets are fired kinda faster when I mashed LMB?
Also, floppy-eared hero good
Simple concept, but quite challenging. Lines and infinity bombs made things very interesting and creative! I was like, an infinity bomb???
Also, puzzles are very well designed! All of them felt good to solve. I think some of the later levels are actually easier though, so some rearrangement and detailed level selection would helpful
And the cat was cute!

Intersting take on sokoban variaition! Sokoban variation? uhhh
I never thought of controlling box-pushing puzzle character with mouse, and it enables various puzzle mechanics like occupying multiple grids, pushing multiple boxes in different direction, without making the controls complex! Also the puzzles themselves are very well designed! A small complaint is that later levels force you to repeat same movement several times, but other than that, it's highly polished fun puzzle game!
Later levels are EXTREMELY HARD!!! WOW
I thought only predicting the behaviour of the bombs is hard (it's still hard to understand - something like step-by-step analysis mode would be very helpful!) but each levels, especially later levels are tightly designed to show unique solution that are mind blowing!!
10/10 mind blowing puzzle experience, best game in the jam so far
Very well designed puzzles! The rules of enemy moves are very clear, and various pieces add depths to the game.
Delay between inputs do add cozy feelings to the game, but I still want some ways to speed it up as this kinds of game needs lots of trial and error
I love the sound of counter going down the hole! It's so satisfying
Highly polished difficult puzzle game! I love how you can juggle the battery with pistons in last room.
I'm not sure I like the three piston puzzle, though.. finding the right timing was a lot of trial and error, but it did felt good when it aligned. All other puzzles were really good!
Other than that, I hope I could use arrow keys to move, too
Very cool puzzle game! I liked the level where I should move slowly to lure the enemy closer, saving my mana with close-range fireball. I also loved using spikes and the sticky trap! Very well designed spell
Small concern is, I'm still not sure how enemy movements work, especially the dashing one. This got me hard to plan it ahead
Also, the cat is very cute!!! Thank you