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(1 edit) (+1)

Interesting concept but the game would certainly benefit a lot from a few tweaks in the gameplay. II think I stopped at level 5 because the levels are quite long and I didn't feel like doing it again after dying close to the end. But I like the strategy aspect of the game where you need to choose what enemy you should keep alive to create a path to the next button :)

(+1)

Level 8 only has one enemy and it’s almost completely invisible. Puzzle solving but there is an invisible guy trying to get you, and you can’t fend it off because you’ll win without the next level button. One of my favourite levels. Naturally I designed that enemy to not be too challenging.