Good Stuff
The music changes match the story narrative, and the variety does a lot for the playability. Some of the switches are a little jarring, but that is easily remedied.
The quick pacing for the dialogue is nice. While this is the type of game I have a hard time engaging with personally, I think what you've done with the pacing has done a lot to fight the slog of constant narrative/dialogue.
The subtle squishy animation gives a hint of life to the characters, which is far better imo compared to static characters.
I like the teddy bear.
Stuff to Consider
The menu at the bottom is distorted by the dialogue box edge texture at times and is hard to see.
When reaching the golem, despite trying every option several times, it always ends in failure. This seems to indicate a forced stat objective which isn't very fun when the game allows for stat personalization, especially so early in the game when there should be a lot more leeway for the player to explore customization results/consequences.