Good theme realization.
Play game
overloAD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #4 | 4.389 | 4.389 |
| Special Object Implementation | #14 | 3.833 | 3.833 |
| Overall | #22 | 3.435 | 3.435 |
| Theme Implementation | #37 | 3.556 | 3.556 |
| Gameplay | #38 | 2.944 | 2.944 |
| Fun Factor | #39 | 2.944 | 2.944 |
| Audio | #39 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
use TURRET to shoot ADS!
Earth, 2125
After technological singularity, the government has been eradicated and completely replaced by CORPORATIONS.
Now, THE WAR is not waged with weapons, but with data, compromising information and ADVERTISING that shapes conclusions of the masses.
USE dirty tricks. DESTROY competitors’ ADs to WIN!
Comments
That level transition was SICK! A turret gun sound would have tied it all together.
the 3D models of the turret is so good !!
also agree with the visual.audio feedback missing :(
Very cool aesthetic and nice choice of background music! I'm impressed at the level of visual quality you were able to achieve with just a couple days.
I agree with the other commenters that visual/audio feedback when hitting ads would have helped the game feel more responsive.
The camera change was cool, but consider that the overall gameplay doesn't change that much: in both phases of the game, the player needs to click on moving targets in 2D space within a limited time span. I would have appreciated some kind of new mechanic that pushes the player to build upon what they've already learned to do.
I also didn't realize at first that you were supposed to shoot the purple circular ads since they have the same face as the green one you're not supposed to shoot.
What a great game! It was really fun and engaging :D Beautiful visuals and really nice background music as well. I would have liked more sound effects from the turret and when hitting ads as feedback though. Super cool effects at 30 sec left as well! I think this is my favorite game thus far in the jam! Really great work!
Ok, now I've got to know what's up with the green lady? Why don't we shoot her? There's some exposition/backstory missing!
Art and esthetic is amazing. It's unfortunate that there are almost no sounds
Muzzle flashes particles in the second phase is always flying on top. And by the way this whole second phase thing was unexpectedly cool





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