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Pogy

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A member registered Jan 30, 2020 · View creator page →

Creator of

Recent community posts

Hey thanks for playing the game!

I agree when it comes to the game could have better UX, because it’s not intuitive on where to put plank and throw planks, a bias from the design

Camera movement are too sharp haha, definitely something to improve on!

Thank you for pointing it out, have a wonderful day!

Thank you for playing the game and your appreciation toward the game and especially the felines! :D

We’ve noted all of your wonderful suggestions, it’s going straight toward our improvement list!

Have a wonderful day!

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The art is charming, I liked the details

However it definitely need a bail out option that provide default soil / plants to prevent soft locks, or just make bad ending for sake of fun

The progression pacing is bit too slow for me

I like the pixel arts!, the control are simple and straight forward It’s nice to hear the slowed version of the music when you change dimension

On tutorial part, it seems like if you accidentally right clicked, you’ll change dimensions, so I got confused at the first flower jump part, I figured it out after several tries

I also lean toward to more visible enemies than out of camera enemies, like the one at the right side, where the platform look like “☐_☐

  • Because I can’t be sure enemy location on the bottom side

image.png

Thank you for playing!

Yeah, we overlooked pause menu part and it’s relevant connection to progression bar, it’s definitely to something improve, in the meantime you’ll have reset the game :(

Thank you for appreciating the cats xD

(2 edits)

Thank you!

Happy to know you enjoyed the game. Newer version will be uploaded once the game jam is over :)

It’s just the first puzzle was unclear to me, the rest I could figure out just fine

  • Once left/right order doesn’t matter is confirmed, then we only need to deduct into possible relevant puzzle pieces
  • If it doesn’t work, then bruteforce is the way
  • The small object are easy to miss, I didn’t know sakura was pickupable until third puzzle

Beat my highscore :D image.png

100% Russian 0 % understanding 100% gameplay

sometimes object spawn behind the tree, but I could find it after looking for sometime, nice game and nice cat animation :D

The artwork is very nice, there are mini interaction branch too!

The messages of the game are straight forward Nice to see that the shrooms doesn’t mind if choose to not give them what they need xD

Made it to the end!

It took me time to brute force everysolution thinking that left and right order may be necessary

image.png

it was nice, to be able to make 2 game mode + it’s auto mode in short time constraint is amazing feat!

I enjoyed the overall game! image.png

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I like the gameplay and pixelated aesthethic

The cinematic transition was also a good one :O

The horror gave me “Chill Horror” vibes, I find these theme to be hard to implement because you can’t make sense of it because of it’s abstractness, but I like the creativity!

I’d prefer the watering to by tapping and you can run out of water, then you’re able to get some water from well, if that’s the intended design

The game is simple, fun and straight forward, enjoyable :D

I like the pixel art!

Other than that

  • It’s just lacking music / sfx
  • You have to figure out the obstacle and what triggers it to reset which probably part of the challenge

Thank you for playing :D

I’m glad you enjoyed the game, and have a wonderful day!

Thank you for playing!, that’s pretty high percentage under 15 min without planks!

Definitely something to improve on plank positioning and plank repair progress Planks are located here: image.png

Thank you for playing!

There will be always something to improve, may I know where did you get stuck?

Thanks for playing, the cats was meant for distraction haha

Plank location is near the picnic area’s only table, pause menu seems to be reseetting the whole thing Definitely something improve on!

Hey thanks for playing! don’t let the placing decoration and cat distract you xD

Plank is placed beside picnic table near waterfall area / picnic area image.png

  1. Definitely a note to thoroughly set collision blocker, good catch
  2. UI and it’s shenaningans, definitely something to improve on
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It was interesting to see what happen on other endings, then I tried to map it out hahaha

  1. Y Y Y Festival
  2. Y Y N Animal Tea Party
  3. Y N Y Bee Invasion
  4. Y N N Bee party
  5. N Y Y New Guest
  6. N Y N Tea time
  7. N N Y Ruined Festival
  8. N N N Lost

I struggled a bit on the last puzzle, it was 26% left, and it got me panicked

Speedrunned the 2nd playthrough with 62% left!

It was fun

From chopping one tree at a time, to eliminating half of the forest, it escalated really fast

image.png image.png

You can get stuck on 5th under the first cube that falls You can start engine if you positioned the cube that’s blocked by another cube below them xD

Overall it was good puzzle

I like the overall gameplay and it’s UI design, it’s addictive and also pleasing to the eye

The game was really well thought out, it’s very simple and was able to deliver the “Time with grandma” nostalgic feels

Simple, enjoyable, you pick your puzzle and pacing, interesting way to tell story I Enjoyed the overall experience!

I like it’s birb physics and it’s funny to see it’s ragdoll xD

My gameplay was like

  1. Birb flaps wings accidentally hit trees
  2. Can’t no longer fly when pressed space
  3. Unstuck -> fall from great height
  4. break birb’s neck
  5. Reality shifts, felt like entered different dimension after breaking birb’s neck haha

Thank you! I hope you have a wonderful day!

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Truly "endtime" experience
I find this to be funny, because I didn't expect the player could walk into the stove / fire

Surprisingly well designed puzzle hidden behind simple game interface
- Ada 4 minigame, masing-masing punya keunikannya
  - Farm Land Varmintz Deluxe, but with dash, classic

  - Food Storage Puzzle block, semua puzzlenya menarik dan memusingkan diawal setelah di coba beberapa kali, jadi lebih terlihat patternnya
   - ngebug, tiap kalah reset ke level 1, di level 3 kalau dipush kotaknya ke arah anjingnya, kotaknya bakal maju terus

  - Winter Apple: one way movement puzzle, penempatannya well designed, bagus dan simple, leading by score dengan sedikit tricky move, kalau salah gerak, harus cari jalan ngulang nya supaya bisa complete levelnya

  - Berry Forest: Dikejar beruang, konsepnya menarik, kompleksitasnya di jumlah beruangnya lebih banyak makin tinggi levelnya
    - Sempat ada bug setelah selesai 5 level, reset jadi 1 lagi
    - Ice efeknya bagus, tapi  terlalu lama aktivasinya, keburu dicakar sama beruangnya 
   
Overall pretty nice game, designnya back to basic / old school gitu

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Win first try

Controlnya aneh diawal, tidak intuitive at first glance
- Tapi ketika trial dan error memahami ternyata bolanya otomatis di pantulkan ketika kena karakter
- Hanya karakter terdepan yang akan lompat, kecuali lagi servis
- Cara super smashnya harus di timing ketika bolanya jatuh dikit
- Cara aimingnya lewat tahan key WASD ketika melompat untuk smash balik 
   - Pemilihan aim nya ditentukan oleh 9 daerah berbentuk kotak yang peneutuannya presisinya di random, di daerah kotak yang di aim

   - Kalau tidak aiming, akan di aim daerah tengah kotak lawan
   - Kalau tahan W, akan di aim ke daerah kotak atas lawan
   - Kalau tahan S D, di aim ke kanan bawah daerah kotak bawah lawan

Cuman bagusnya enemy AI nya memberikan contoh yang bagus sambil belajar gamenya
- Nice to have kalau "click here to play" menu nya itu beneran bisa di click or click anywhere
- Nice to have kalau bisa menentukan mau main berapa poin untuk menang (First To 15, 8 , 4)

Thanks for playing!

Yeah the theme was originated from AirStrike 3D, Our team definitely will consider your feedback! :D

Ternotis oleh sepuh, sungkem

Yess, sempat ada diskusi tentang ini, dari segi hitbox dan segi aestetika untuk tipe bullet hell game
Tapi tetap ada room untuk improvement untuk bagian ini

Terima kasih untuk feedbacknya! :D

Yeah, kecepatan shoot dari enemy seharusnya lebih lambat dari player
Tapi tetap ada room for improvement untuk bagian balancingnya

Terima kasih atas feedbacknya :D

Yup!, feedback sudah tersampaikan ke tim!

Terima kasih atas feedbacknya :D

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Thanks bud!
I hope you enjoy the short game :D

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GG ez, fun seems like winning materials

I enjoy it a lot, I wish it could have more level, like different colors or more level variation

I find the main menu to be confusing at first

Pada dokumen dan video, sebaiknya di bikin struktur, untuk sekarang informasi yang terlihat hanya kumpulan informasi yang panjang

Suggestion: 

- Orang pada umum nya prefer informasi yang singkat padat jelas dan per poin

- Penggunaan tab mungkin membantu seperate information, tapi ini juga memecah flow informasi

   - Untuk sekarang, mungkin yang baca hanya hardcore dan enthusiast

   - Saranku Overview -> Tujuan -> Aturan sederhana sebelum main -> cara main paling sederhana

       - Jika orang ngga paham sederhananya, gamenya tidak bisa dimainkan

       - Tapi kan ada video?

Apakah video nya sudah informatif? ya

Apakah video tersebut memuat semua nya case by case? ya

Kekurangannya 1, karena saking lengkapnya informasi pada board game tersebut, jadinya information overload

I think it would better, kalau di videonya itu sendiri hanya 10 menit tapi menjelaskan perbagian secara sederhana

- Yang dijelaskan hanya basicnya, yang cukup untuk orang itu bisa mulai main

   - e.g Goals, Basic turn/phase cycle, Opsi player, fungsi dari setiap resource dan kapan digunakan dan dikurangi

Mungkin referensi video yang seperti ini:
Root - How To Play - Start Here!

Interesting story, aku main dan dapat 3 ending, cara penulisannya dan deskripsinya mungkin bisa lebih detail lagi
1. Kena ambush bandit
2. Jadi Adventurer
3. Ke Menara

Sisanya I assume bad endings, karena item-itemnya tidak masuk akal ketika digunakan

Ini salah satu novel yang sederhana gameplaynya tapi mengcover semua pilihan dan kombinasi yang possible
Build suspense nya di waktu yang tepat, tapi untuk penggunaan bahasa yang digunakan oleh adventurer yang terlihat 20 tahunan terlalu formal.

Problem:
- Ketika membuat visual novel, pasti kurang waktu di bagian asset

Suggestion:
- Jika layar hitam dan teks yang panjang dapat membantu viewer untuk membayangkan yang telah dibuat, sebaiknya gunakan object-object modular yang di jadikan hitam dan putih, jadi tidak perlu dibuat semua dari awal
- Atau Artist harus kreatif membuat art yang sederhana dan menggambarkan objek yang sedang diceritakan dengan cepat