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Wizards Leveling's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #21 | 2.898 | 3.286 |
| Use of theme | #22 | 3.276 | 3.714 |
| Controls | #26 | 2.898 | 3.286 |
| Overall | #32 | 2.877 | 3.262 |
| Concept | #37 | 2.772 | 3.143 |
| Use of prerequisite | #38 | 3.276 | 3.714 |
| Presentation | #45 | 2.142 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Niceeee, good design of the classes!
I like game where you can upgrade. It's satisfying to play :)
Thoroughly enjoyed this game.
Really addictive game loop, had me trying every kind of upgrade build I could think of! I loved it, more upgrades please!
Thanks I will keep working on this project and more unique upgrades are my top one priority!
Good game but its too simple, I mean you could make the game better.
I sadly only had about 6 hours I really wanted to make it better.
Game had a good and addictive gameplay loop, but the difficulty felt like it plateaued after a few minutes. Also the scroll dash didn't work for me
Great survivor like game! Was really fun to play - if you'd have had more time, what would've been the things you'd love to add or improve?
I have a 5 page word documents with things to add, I would have added more upgrades and especially more that feel unique and give broader build options, I also would have added more enemies, fixed some bugs, made the ui more beautiful and I would have added a win condition by walking left very long you would come to a tower were you figt a mini boss and there are two of these towers. when beating both bosses a timer would start after that timer the end boss would spawn after that you would have won the run and could play endless further. I would have added a timer so you can try to speedrun it but there wouldnt be any content outside of the gameloop etc. so its more of a highscore Rogulike and not one where you need to unlock a thousand things before you can play the game properly