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(+1)

hmm.  obviously a lot of skilled effort was put into this in a lot of places, but the current state is a touch rough.  i guess a prime example is that the cooldown between basic attacks lasts longer than the animation for doing them, which means there's a period where i don't seem to be doing anything, but if i try to attack, nothing happens.  there's no other indication as to when i can attack again, so the most common part of the combat feels like a dice roll.

this game is oddly difficult to comment on, because it has these palpable gaps that i strongly suspect are places you intend to fill in later?  the VN parts are so unlike the combat parts that they feel like two separate games sharing the same characters.  and, okay, given the dream theming, that makes sense.  but (at least as far as i got) there's very little narrative connection between the two, which is an obvious avenue to explore, so you probably have something in mind?  but i don't know what it is, and it's exactly what would tie the two parts together, so saying anything now feels...  premature?

likewise you seem to have put a lot of effort into making solid models of curvy fish girls, but then they only appear in the form of inch-tall enemies; the VN and sex scene assets use unrelated 2D artwork.  so again i get the sense that i haven't seen the whole idea yet.

you'd think this happens a lot with jam games, but something here specifically feels more like "free demo" than "prototype".  which i think is probably a good sign, just an unexpected one

curious to see where you go with it!