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Gensokyo Scale Scramble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #11 | 4.111 | 4.111 |
| Balance (Challenge and Fairness) | #22 | 3.361 | 3.361 |
| Gameplay | #36 | 3.306 | 3.306 |
| Audio / Music | #39 | 3.111 | 3.111 |
| Story / Writing | #40 | 2.417 | 2.417 |
| Concept | #41 | 3.528 | 3.528 |
| Overall | #48 | 3.194 | 3.194 |
| Visuals | #57 | 2.722 | 2.722 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Sylvia (ReisenLOL) - literally just me...
Streaming Permission
Yes
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Comments
The game did a lot with just a few things, which I was impressed by! The gameplay was a lot of fun thanks to the gimmick involved in platforming. I also liked that spikes don't pulp the player from the sides, which might be an often-missed design flaw in some other games.
The music was also well chosen, and it sounded like there was a lot to fill out the playtime. As for writing, I do find that there is a common pitfall with presenting text in a game. There's a variety of ways that text can be put in a game smoothly, although a lot of it involves creating dialogue - even if it's Shinmy's inner thoughts - or in some way spacing it out between bits of gameplay.
As is, however, this was a very impressive game - especially so if this was your first and a solo project. Well done! *u*
Cute little game. There's an early puzzle about putting a box on a pressure plate where my friend and I misunderstood the puzzle, and I feel like our assumption was a bit more clever than the actual solution, but an issue like that is pretty minor, especially for a game jam game. The really floaty jumping physics were honestly very charming to me for some reason. The opening screen bugged out and the text lines were longer than the actual window, which is technically a flaw... but it's a very *funny* flaw that enhanced the experience for me. I'd be sad if it was fixed. And the story was still *comprehensible*.
Yeah, I thought that you could get another ending if you clear this without continues.
Still quite great.
oh yeah, there is 2 endings, except the continue ending refuses to show up for some reason
probably wont fix this though i dont wanna touch this game ever again lmao
also the fact that it says "ending 1" is just to troll peoplek, I understand u n u
I thought it was a cute puzzle game but then it got to Dark Souls level of difficulty-
(Squints) Sukuna in small form is her real size ain't it.
I admit I abused the pressure plate bug in the last two levels, haha. It's missing some graphics and sounds but pretty solid otherwise, with good progression and challenges.
Neat platformer though the lack of checkpoints in the earlier levels was a bit frustrating
Great work! I love your approach with designing the levels to introduce the player to the size mechanics smoothly. :)
certified hood classic
this game is very good, only complain i got is the background being buggy
nice game! lacks graphics, but the music and the gameplay are nice! though i do wonder why size changing is disabled mid-air, that made the last level much harder.