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(+1)

I figured it out:

In the post jam update, I’ll give the player a sprint/full throttle which will greatly decrease accuracy in exchange for speed, with the accuracy thing not wearing off until you’ve stopped for a moment. That way you have a movement option that lets you play aggressive in combat or you can use it for more effective peeking strategies. Oh also I’ll add something to prevent boxes from getting stuck.

Level 3 is intimidating, I’ll have to make it look less so.

Thanks for giving my game a go!