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A jam submission

Ass Without a Trace 2View game page

Hrng, I'm still dummy thicc, and I'm trying to visit my girlfriend with the help of a new friend for some threesome fun!
Submitted by HoggTied, DestinyEros — 2 minutes, 40 seconds before the deadline
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Ass Without a Trace 2's itch.io page

Results

CriteriaRankScore*Raw Score
Horny#133.6753.762
Ambition#133.7223.810
Play#183.4893.571
Overall#273.1263.200
Sound#303.1643.238
Narrative#302.9313.000
Kink#343.1643.238
Harmony#433.0713.143
Novelty#462.9313.000
Aesthetic#502.8852.952
Stealth#572.2332.286

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

stealth with an opt-out combined with puzzle mechanics.  cool.

i love this scrawny nerd guy and his inability to pick up boxes is very funny

i actually watched my spouse play this (we didn't notice the two-player support until too late, oops) and they got turned around a few times, so i think it could maybe use some landmarks, or at least like, something to match buttons to doors?  if a door is already open it's not obvious that it's a door at all, too, which i think got us lost a couple times

but obviously an incredible upgrade over the original, wow

(+1)

I liked this take of a puzzle game with the 3d models. I wish Player 2 had some action as well but I really like the enemies and that they stay there too. I think it's great in the time that you had. I like the contextual animations you had where each character had, like the box being too heavy and shaking their head no. I think a map would be a nice addition but i really enjoyed my time with this game.

Submitted(+1)

The music rocks! The puzzle solving mechanics felt like reasonable standard choices for the sake of pulling off an amazing number of animated 3D models in such a short time! This was fun and the characters designs really really charmed me. I loved being a big lady pulling around a little twink to do my bidding- though I wish i could get him to take some hits for me to prevent health loss! I loved the alternate ending in stage 3. Amazing, charming game with good character designs, fun premise, and good sound. Good stuff!

Submitted

You've made a lot of great 3D models and animations very quickly! Fluffy's music fits the action nicely! There's a variety of game mechanics, and it's really cool to see two and one player game modes available. Two characters controlled in two separate cameras can be clunky, but you've done a great job of making it work!

Enemies aren't too alert, but it feels appropriate for the perspective of the player. The walls block the view a bit, and may look better if they were more implied than fully visible, maybe with just a small border around the tiles or only rendered for the visible parts of the current hallway.

A very full and detailed game for a single month of development. Everything feels like it's in proper place and there are lots of nice details, sexy rewards, and level variety. Very nicely done!

Submitted(+1)

Love the 2 player mode, super fun. Even if the lil feline dude didn't do all that much xd, playing with friends really adds to the experience in this case

Submitted(+1)

Showed up to the game jam wearing the same t shirt, lol. A two character puzzle stealth game is  such a banger idea, it's wild to see that working so well with the camera splitting and giving them specific interactions is such a nice touch. I'll have to give it a try with the bf later. Love the interactive takedowns!

 I was losing my mind a little on level 3, I think tossing a few random decorations around as landmarks would maybe help keep oriented. Maybe having the camera zoom out when you're split up so you're not losing so much of your horizontal vision. But I did finish and I love the toys hidden around as an exploration bonus!

Submitted(+1)

The 2 character puzzle mechanics are awesome, best stealth game of this jam!

Submitted(+1)

This is good fun! I'd be tempted to find someone to play this with eventually.

My only issue is with the camera. I feel like it'd work a bit better if the camera was higher up and a bit further out.
It's effectively impossible to know if you're running right at an enemy. I guess a radar could've also helped.

Developer(+1)

Thanks for the feedback!