stealth with an opt-out combined with puzzle mechanics. cool.
i love this scrawny nerd guy and his inability to pick up boxes is very funny
i actually watched my spouse play this (we didn't notice the two-player support until too late, oops) and they got turned around a few times, so i think it could maybe use some landmarks, or at least like, something to match buttons to doors? if a door is already open it's not obvious that it's a door at all, too, which i think got us lost a couple times
but obviously an incredible upgrade over the original, wow






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