Hey, I’m a solo developer working on a horror survival game set inside a sewer system, and I need a game designer to help shape the vision. The goal is to create a 30-minute playable demo that captures the feel of the full game.
What I'm Looking For:
- Someone to design the game's story and ensure the demo reflects it.
- A plan for the game’s 3 act structure, from start to finish
- Paper layouts for the demo’s map(s)
- Design how the enemy works
- The ability to work with existing assets, no custom models or animations
- Designing the game flow for the demo (objectives, player movement flow etc...)
I’ll provide screenshots, a list of available mechanics, and other details to help guide the design.
If you love atmospheric horror, understand pacing, tension, and survival mechanics, and have ideas to contribute, I'd love to hear from you.
Send me a message with your rate and a bit about your experience: https://www.alexlemesurier.com/contact