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(1 edit) (+1)

This was a nice 3D puzzle jam entry,

Props for making almost everything from scratch—that’s always impressive.

The concept of ghosts retracing your previous paths was a good one. However, when the demons appeared, the difficulty spiked quite a bit. Maybe ease that a little bit or indeed add a tutorial or something like that. 
That would have been helpful to know how to start a new loop for example, but luckily I read the game page between sessions😊 and could continue. Their introduction did bring extra variety and tension, which kept things engaging.

The atmosphere was well-crafted and kind of eerie, and the SFX really helped enhance the experience. Some settings for mouse sensitivity would be a nice touch, as it felt a bit tricky for my eyes at times.

Overall, a solid foundation for possible future updates for more levels and variety with a nice self-made touch.

Keep up the good work in future jams and games! 🎮

(+1)

We had lots of fun making things ourselves.

We would've loved to stretch the game out and use many levels to teach concepts and increase the gradually, but you know how jams are - very time constrained. We chose to skip the mouse sensitivity settings due to time constraints, and we're quite surprised at how big of an issue that turned out to be.

Thanks for your feedback!