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LEAVE CRITICISM HERE (1.0) Sticky Locked

A topic by Nicec00lkidd created Feb 28, 2025 Views: 6,124 Replies: 79
This topic was locked by Nicec00lkidd Jun 28, 2025

Demo 1 is done

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(+3)

the new sprites are so cool, PLEASE ADD THE BUS ENDING BACK :((( also love the game

Developer(+2)

It will be back soon!

(+3)

why is the tutorial in the demo if it can't be played?

Developer(+2)

Just leaving the button there for now

(+2)

What happened to the Foxo's bus "ending", the Melodica, and Fasco (hope I got the name right) being visible from the playground? I hope they come back in the full release of 2.0 along with other little secrets. Also a good QOL change would be allowing us to skip Foxo's angery cutscene to get to the rest of Normal mode right away. Otherwise I really like what you got so far and I look forward to 2.0!

(2 edits) (+2)

The melodica is still in the game, and Nicec00lkidd said that the bus ending will come back for the 1.1 demo. I’m not sure about Fasco, but I assume he’ll come back.

(+1)

Prolly just missed it then oops

(3 edits) (+2)

Well, just fix all the bugs that everybody here mentioned and add and aliasing and anti-aliasing settings like in Baldi's Basics Plus and add controls settings for controller and pc. Still a really good demo, I like the part where Foxo looks behind to stare into your soul intensely before starting the real game and I like the ambience that comes with it, it makes the tension of the moment feel strong and I love it way too much for it to get removed.

Funny thing is that what you just mentioned about Foxo staring at you was present in Legacy 1.0, but... for some reason was absent in Legacy 1.1... and 1.2a.

ahh now I remember it now when you said it, it kinda was in the back of my head I guess, nice seeing you here, Klaz.

(+2)

Ok i'm gonna be honest, this is a good fangame, but there are some things i wish you can add back:

1. The bus ending: The bus ending was very easy, but i mean, it was actually a really good secret tho.

2. Boopin' Foxo: I remember that i discovered a secret we're pretty much, if you boop foxo's nose, it just plays a horn sfx, and it really reminded me of freddy fazbear a lil.

3. The blue room: The main menu will have two versions, One, the normal one, and Two, The blue room. (I also really liked the nice detail on how foxo's on his bed during the blue room.)

Developer(+2)

Everything you mentioned will be coming back! In fact, we might add even more main menu screens!

(+3)

we need the full lore for Foxo

(+2)

will the Nicec00lkidd games logo come back in the full release?

Developer(+2)

Yes!

(+3)

Nicec00lkidd, you were the first to enlighten me on the topic of Baldi's Basic and his fan games. Foxo's fun schoolhouse was the first Baldi fan game that I completed from start to finish. And I am very glad that you are doing a remake of this masterpiece!

And also, all the bugs that I saw have already been named. Good luck, I'll stay tuned for updates :)

(+4)

MASSIVE fan of what's here right now but I'd be lying if I said I thought it was flawless

My main and biggest issue is that foxo's movement is FAR too sporadic. I get this was probably done to separate them from most other baldi mod antagonists but it leads to any and all strategy being all but useless because at any point he can just teleport to wherever the  hell. Just tone down the teleporting or have it as a hard mode and you're good. My other gripes come from admittedly petty pet peeves like the audio mixing being very odd or there being a massive lack of items but otherwise, it's still the brilliant baldi mod I know and I can't wait to see what it has in store

(+3)

it would be really cool if you add more endings to floor 1 like in the classic version, also  it would be really cool if this happens in the new version too... amazing demo, take your time and surprise us!

(+1)

Hi Nicec00l kid. I'm very sorry to say but the game ain't good. the one thing ruined everything. the HITBOXES of the ITEMS (that is the same in yin's birthday bash remastered. pls add debug mode (that shows item hitboxes ) or fix this stubid bug)

Developer(+4)

I’ll see what I can do! Thanks for the feedback

Also at the end of the game, pls add one reference to ur "nice catcher" game, and in the power of friendship, please PLEASE make yin have arms and legs just like in "yin's birthday bash reimagened" and also make yin ask basic math questions(or 8th class) which can be toggled in the menu once you beat da game

i actually saw a gameplay of this i love it

(+1)

After the second comic is collected, Foxo is still in his normal sprite, and you can see him switching into the staring animation when you walk out of the classroom, idk but it just feels too apparent that way

(+1)

It's great!
(didn't even play it)

where is along movement?

last time I've checked with UnityExplorer it's in the settings, hidden, not sure if it works though, probably not

(+4)

hello ! welcome to whining about things that dont matter for 20 minutes

this review isn't really structured in any way, it's just a critique on various aspects of the game i'm not a fan of in no particular order; keep in mind these are just my opinion and im sharing them purely because i want the game to benefit from them :]

starting off, the games progression ! something with the original fangame i didnt really like was its progression, in particular:

  • grades hold barely any weight in the game, the only purpose they have is for unlocking the final level in story mode, and even at that they're pretty flawed. the only way to make your grades better or worse is simply to just die a bunch of times and to unlock said final level that's really cheap honestly
    •  going forward i think you should make grades based off how you actually *do* in a specific game mode. this covers all areas from the time it takes you to complete a level, how many items you used, how many attempts it took you to get to that point, or hell even mode specific requirements that would add onto your final grade. this would create a fun gameplay loop that i feel would be an overall positive for the player experience 
  • adding onto this, there's no real way to track your progress in the game outside of grades and such; for modes such as endless, burger stack and such i don't really see a good reason to play them as its just extra content that adds nothing to the game outside of a little more enjoyment. i feel to counteract this you could add some sort of visible progression like stars in beside mode icons in the story and extra modes respectively or even achievements for completing certain things within the game

i feel the biggest issue with ffs is its story, or lack of in this case. 

  • i get the game isn't supposed to take itself too seriously as its a baldi fangame, however there is no link between half of the things that happen within the overall game; in particular the secret chaos mode ending, STOP mode in general, camping mode and many more. and that kinda sucks! with this being a 3d 90s game set in an expansive schoolhouse you can traverse you have a lot of opportunity to throw in lore tidbits or just generally add more to the story throughout rather than the standard "ohhhh my god it ends in a scary bossfight i shat myself" that most fangames come to without any rhyme or reason
    • im not saying with this you have to make some massive overarching plot that takes over the gameplay itself, however throwing random shit at the player throughout half of the modes without any real good reason or explanation is kinda lame in my opinion; but don't take this as me slandering what you have going for the game currently!!!! you have a good base and you just needa expand on that to improve that aspect of the game

in terms of gameplay and the other games assets visually and musically i have 0 complaints, its just those areas that i have gripes with. overall this demo shows really big signs of improvement compared to the original game and i look forward to what you have in store going forward. 

good luck with the rest of the development, i cant wait to see the final product :D

Developer(+3)

Thank you for the criticism and the kind words!!

  • We can definitely make grades do more in 2.0! We’ve been working towards a new system for them based on ideas the community has given us, so no more dying over and over again to lower your grades lol.
  • We’re adding a progress tracker and achievements to the game! Hopefully this helps :) I like the stars idea, maybe we could even put your current grade for that mode
  • We’ve been writing proper lore for this game since 2022!! I hope everything makes more sense but I can’t say much

Again, thanks for everything :)

(+1)

I have a question, how much are the Extra modes going to change in 2.0 (if they are)? Not just in terms of gameplay and visuals but also story-wise because there's clearly some lore implications going on with some of those modes' endings.

Developer(+2)

Most of the extra modes are getting reworked just a little bit either for gameplay purposes or just to expand on them a little. Extra modes aren’t canon for the most part

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