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Quartz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #5 | 4.714 | 4.714 |
| Overall | #27 | 3.810 | 3.810 |
| Innovation | #55 | 3.429 | 3.429 |
| Fun | #63 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Procgen, turn-based, grid-based, permadeath, the works
Screenshots
Yes
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Comments
Gorgeous - off the charts with polish. I only made it to level 4 so I had a hard time with it.
This was really cool! The introductory text was good at setting the mood and the whole game has a really nice atmosphere
There's a lot of attention to detail, like how the interface changes if you play in landscape or portrait mode. I also realized it works on a phone, which is awesome and I think fits the game really well.
I enjoyed playing through the game, it had a nice length and challenge level. I didn't have much need to use the time travel mechanic though, which is a shame since it's such a great concept.
I liked having to figure out the meaning of the symbols and I think you had just the right number of different objects to make it fun and interesting, but not too confusing.
I didn't understand the rules behind the movement of the enemies though. At first I thought they were just stationary (but rotating every other turn). But then sometimes they move. And do they move towards me, or do they mirror my movement? I'm color blind, so maybe there was some state in the colors that I didn't pick up on?
I also had some issues with the time travel menu. The scrolling issue was not a problem when playing in fullscreen, but the menu still behaved a bit strange. When going up or down in the menu it would sometimes close and move my character instead. And sometimes all the options would show the same turn I think? It was a bit hard to figure out what was going on.
The game was pretty and fun to play, and I love the concept of the little device.
Thanks for the extensive feedback! There's two different kinds of enemies. The ranged ones (with a little arrow indicator) will try to keep distance from the player and will mirror your movements to keep a line of fire. The melee enemies will just rush towards you. I used color to differentiate between aware and unaware enemies. I intended there to also be a difference in the shape of the border to display this difference, but apparently this didn't make it into the final project.
I've also been thinking about ways to encourage the time travel mechanic. Maybe directional shields, to force the player to attack from multiple directions...
I added your issues to the bug tracker, will look at them soon-ish.
Unbelievably gorgeous! What a sharp aesthetic, carried so well through the whole game.
I didn’t totallllly get the time travel bit. I didn’t feel super pushed to need it. I completed the game only using phasing for teleporting. So I think I’m really missing something important.
Love the minimalist puzzly take on the genre! Love the artstyle and after the confusing start the gameplay is very neat! Congrats!
Real cool art. I like how simple it was to understand and I like the little music player feature and how you collect the tracks you play. I missed the trophy my first time playing but the game is so neat i didn't mind playing again to see what it did
Thanks!
Cool artstyle. The Game was pretty confusing at first, but then I understood.
Thanks for playing, and for leaving feedback 🙂