Thank you, I appreciate it! I'm very happy to hear you liked the art :)
vidarn
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Awesome, thanks a lot! I enjoyed watching the video. I liked how open minded you were about the games and that you gave them all your best.
I'm impressed how well you solved the puzzles in my game. It can't have been easy doing it while streaming and after already having played games for nearly three hours!
In the video you asked about which engine I used. As you speculated, it's my own little engine that has slowly taken shape over the years I've been doing game jams. It's quite limited in many ways but it works well for me since I know it so well by now. And I guess in a way the limitations help me with not scoping the games too big. Here's a screenshot of how this game looks in my editor.

Take care and thank you so much for the coverage on your stream :)
Really cool game! I love the style and the concept. The visuals and the music created a great atmosphere. The lighting and the fog helped a lot with the mood of the city. Really liked the design of the main character as well!
It was tuned slightly too difficult for me I think. I don't play 3D platformers that much so it might have been a skill issue, but I would have liked the timer to be a bit more generous. The gameplay was very fun, searching for the cameras and destroying them, but I was too slow to find them all. I never managed to beat wave two.
Anyway, great game, really tight and well made. And a very cool concept. Splitting the screen into different video feeds like that was brilliant.
That was great! I really enjoyed it!
The visuals were awesome and quite creepy. I love the camera angles, they were so good and added a lot to the strangeness and creepiness of the whole environment. The interactions were strange, but in a very unsettling way which I think added a lot to the atmosphere.
I found it to genuinely be quite scary, and the ending gave me a proper jump scare, haha. Great job on the game.
P.S. I love that they live on Placeholder Street XD
A really cool twist on the game! Good use of the theme to spice up a classic game. I liked the variety in tile effects. It made each game play out quite differently depending on which ones you got subjected to.
The clue/gun concepts work really well. It was great to have the option of investigating bugged tiles but sometimes I just had to shoot blindly XD
I really like the idea and found the game to be attractive and fun to interact with. Being able to select where to put characters was a fun mechanic.
I had some trouble really getting things rolling though. I played for forty minutes I think, and never really got far in the upgrades. The characters I bought left after a while so I had to buy new ones.
guess there probably was some strategy to making lots of money fast but I never found it. I'm guessing it was related to the upgrades that multiplied coins after winning rounds/games? There was a risk/reward element to that, in that your opponents could steal it. I enjoyed that element!
It was a well made and clever game, but I would have need some more guidance on tactics for to really play it well.
Great game, I really enjoyed it! It looked great and there's so much attention to detail with all the little animations and sound effects, it felt really immersive!
At first, I had a bit of trouble since I misunderstood the rules. I think the text in the description confused me. When I found the hint in the game, it all fell into place. That's on me though! The game was really clever and well designed, I just failed to look around properly at first. XD
A very stylish and interesting game, really cool! And just the right level of creepy.
Dave was terrifying!
It was a fun and well made tower defense game, very engaging! I liked figuring out what the different units did and how to place them. I really liked using the ice towers to slow enemies down.
I think the balance was a bit on the easy side. I played until level 14 and by then it felt like nothing could get through. I might have missed some more difficult enemy if there were any introduced later?
Nice graphics, especially the enemy sprites. I think the level looked like a fish!
Great take on the theme! I love the trust mechanic, it works very well and there's a nice balance between managing combat power and trust. The game felt very polished, with good looking and clear UI. I know how hard that is to get right, so congratulations on that XD
I really appreciate that you included the different speed settings for the combat, it was fun to be able to set it to x4 and see the fights play out in ultra speed!
Cool combination of characters and items, there's a lot of depth to the tactics. I didn't place very high on the leaderboard unfortunately, even after several attempts. But it was very fun to try, great that you included one.
Thank you so much David, that's very kind! I'm happy to know you liked the game.
I really appreciate the summary of your play, it helps a lot to get some insight from the perspective of a player. I agree with the issues you raised. I had some time before the deadline (for once) so I managed to fix the problem with the keys/locks being too similar. Thank you for mentioning it. I've added your name to the list of thanks in the credits screen :)
Getting help with translations sounds fantastic. I'd love to translate this game if you're up for it. There's not that much text so I think it should be feasible. Would you mind sending an email to vidar (at) vidarnel.se and we can discuss details?
Awesome! Very impressive making a procedural puzzle game. I'm interested in how you solved the problem of generating fun and challenging levels, without making them impossible. I think you did very well on that front. The levels were quite varied but still followed a nice difficulty progression.
The graphics are were cool and well designed, and with nice effects. And the soundtrack fit the game very well. It all felt very polished
Hi! Thank you for playing the game! That’s a great question. It is intentional, but the reason is perhaps not explained enough.
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Well designed puzzles and level layout. It was fun to play!
The art was nice! I like the design of the main character, it was very cute and I love the way it was animated. The background art was bit distracting at first. Perhaps if it was a darker shade it would have helped the character and platforms stand out a bit more? I find using less contrast for backgrounds usually work well.
The flight mechanic was fun and I liked exploring the level and figuring out the puzzles.
Lovely! What a sweet little game. I really enjoyed it. I found it a bit sad but also very beautiful.
The art was splendid, I really liked the chunky 3D look and the little animations. I like the lighting and the composition of the scenes, especially the last one with the ceiling fan.
Fun concept and well executed. Perfect length and level of challenge. Very well done!
This was very well made! The story element was engaging and told in a nice way. Cool how deeply you managed to integrate it with the game. The graphics and sound fit super well and had a nice atmosphere to them.
It was very fun to brew the potions, I like the concept of having to follow recipes. At first I didn't understand that you could use the timers at the bottom at the screen XD But as soon as I got it things became much easier.
Hahaha, this was so much fun! :D
I love the concept, the shrimp chef having to avoid being cooked is brilliant. Nice with the little cutscene in the beginning to explain the concept. The music and the graphics are so wonky and fun.
I had a strategy and a very organized approach in the beginning, but it quickly turned into mayhem (as I'm sure was intended). It was very funny when everything started to go wrong.
































