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(+1)

That was great! I really enjoyed it!

The visuals were awesome and quite creepy. I love the camera angles, they were so good and added a lot to the strangeness and creepiness of the whole environment. The interactions were strange, but in a very unsettling way which I think added a lot to the atmosphere.

I found it to genuinely be quite scary, and the ending gave me a proper jump scare, haha. Great job on the game.

P.S. I love that they live on Placeholder Street XD

(+1)

Thank you for playing! I tried so many things with camera, in the end I used worlds most chaotic settings. And it worked! In the image you can see the lens is 35mm but the sensor is set to 100. This moves camera back and much more things into perspective but also distorts it. Camera is at 2.3~~ meters height but the shot makes it feel like the staircase is 4-5 meters long. 

I also put everything on the composition guide lines to make it good but the broken perspective breaks that sens of goodness. You know something is wrong but quite tell. This idea also shaped the whole game actually. Every interaction makes you question about the NPC's motivation. Well not os much cause it had to be kept short, but on the future releases I intend to put more lore and more meaningful dialogues. I'll make the game even weirder in the future.  Placeholder street will be known for it's weird atmosphere! 

Thanks you so much for your comment!

Wow, thank you for the detailed explanation! The composition of the images was great so I figured you must have spent some effort getting it right, really cool to see behind the scenes. Looking forward to seeing where you take the game in the future!