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Household Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1019 | 2.636 | 2.636 |
| Enjoyment | #1052 | 2.727 | 2.727 |
| Gameplay | #1168 | 2.455 | 2.455 |
| Overall | #1283 | 2.439 | 2.439 |
| Innovation | #1291 | 2.364 | 2.364 |
| Theme | #1421 | 2.364 | 2.364 |
| Visuals | #1577 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everything wants to kill you. Forks, Bins, Lamps and even Dave
What code and assets did you not make from scratch during the jam (if any)?
Only audio, such as music and sound effects were third-party sources.
How many people worked on the game?6
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Comments
Nice little TD! Great setting, and tons of content/towers (as someone commented below, it was almost overwhelming). Great job.
Feel free to rate my entry :P
Fun little tower defense, the whole "you can't even trust your fork" idea is pretty funny and fits the jam in a weird way haha. I liked the homemade weapons and the enemy sprites, but I was a bit lost at first with what some buttons did and how tower range worked. Still had a good time with it, nice job :D
A good small tower defense game. My suggestions would be to start the game with less towers, and maybe no upgrades, and introduce them over time. This way the player does not get overwhelmed with the amount of options. I would also think about making some nice sounds, animations and/or screen shake for the enemies dying.
Thank you for playing our game. And we appreciate the advice, and will look into adjusting the gameplay loop to fit this in. π
this is really good. nice game.
Thank you for playing our game. We are glad you liked it. ππ
Could you play my game too?
Yep. I'll do that now. π
I liked the gameβs music and sound effects. I enjoyed playing it. It seemed a bit out of place with the theme. Still, I liked the game.
Thanks for playing our game. Glad you liked the music and sounds. We plan to add a tutorial / intro scene which explains the concept a bit better, but to explain here: the theme was "Trust No One", we took it a step further where you can't trust anything. The enemies are every day objects, such as forks, golf balls, lamps, bins and people. π
Nice game with all the essential tower defense mechanics! But the enemies get a little too fast towards the end, and I just get destroyed immediately:D
Thanks for playing our game. Your feedback has been noted, and we are working on gameplay and balance improvements as we speak. π
Dave was terrifying!
It was a fun and well made tower defense game, very engaging! I liked figuring out what the different units did and how to place them. I really liked using the ice towers to slow enemies down.
I think the balance was a bit on the easy side. I played until level 14 and by then it felt like nothing could get through. I might have missed some more difficult enemy if there were any introduced later?
Nice graphics, especially the enemy sprites. I think the level looked like a fish!
Thank you for Playing our Game we are working on Adjusting the Gameplay to Increase the Difficulty we appreciate the feedback.
I had some trouble figuring out what to do for a while, and the itch overlay was blocking the gold display for me, so I could never see how much money I had. It was fun once I figured out how to place a few items! A few small changes to make things more intuitive would go a long way π
Thank you for playing, and the feedback. We are working on adding a tutorial. As for the UI being blocked, if you could relay which device you was playing on, or your monitor res/size that would help a bunch in replicating the bug leading to a quick and easy fix? Once again, thanks for playing. π
Cute little game,
I don't really understand what the buttons do or what the range of each tower is, but I had my fun
Thank you for playing. I'll be adding in button hovers with little text to outline what each button does, and I'll be sure to add a visual representation of a towers range. Thanks for the feedback. π
Fun little game! I had a hard time understanding what to do, and how the money and weapons worked. It also was a little hard to see. Overall has potential!
Thanks for playing. We do plan to incorporate a tutorial and we'll keep the rest in mind.
Thanks for your feedback.
Thank you for the comment we are thinking of adding more colours to help visualise since that will massively help but also adding a colourblind slider to help