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Alpacalypse44

13
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A member registered 10 days ago

Creator of

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The game isn't loading for me.

The game isn't loading for me. I've been stuck on a grey screen for over a minute.

There doesn't seem to be a game here to play.

The in-browser game isn't displaying correctly for me and I can't run the game. I'm on a 14in laptop screen, and the area for the in-browser game is so large that only part of the menu screen shows up for me, and my cursor doesn't align with any of the buttons. I couldn't get to a point where i could play anything.

I saw the note on your game page about scope creep and intending to work on this further, but is there currently supposed to be any actual game functionality? The game loads and I can use WASD to move, but there don't seem to be any camera controls or ways to interact with any items to do anything.

Really fun idea! In the game, the controls listed in the notepad have an error - it says to use D for previous page, but it should be Q. It took me a little while to get the hang of navigation and what I was supposed to do with the highlighted text and the journal, and by then I'd wasted too much time and didn't have enough left to talk to everyone and sort through the lies. A brief tutorial or some extra guidance before the time starts would really help the player make the most of the time available. 

This was a cute take on the theme, and you could scale it to incorporate other movies, shows, or video games being discussed at a party for different levels. Nice job!

This was fun once I got the hang of it! At first, I was running out of time before I could put a dish together because I was taking too long to figure out how to gauge the truth from the recipes, but once you know what to focus on, the time restriction feels more appropriate. Cute take on the theme!

Small suggestion: since you have images for all of the ingredients available anyways for when they get tossed into the pot, it could be helpful for the user if you also used those images on the ingredient selection boxes to help quickly grab the right ones. As-is, there's a lot of small text one after another for the ingredients, and it can be hard to spot what you're looking for.

I really liked having the instructions written on the wall as you moved along the platform. I was using keyboard-only, and I found that using the arrow keys to move instead of WASD made navigation much easier (only WASD is listed in the controls on your game page, and at first I found it clunky to use that for nav and also use Q/E for attack/dash before I realized the arrows also worked). I don't see a strong tie to the theme, though.

I liked this silly fun concept, though it took me a minute to figure out tackling. The number of customers is pretty chaotic right from the start, so I think a much  more gradual ramping or a tutorial level would be super helpful. This was really cute, and a fun take on the theme!

I had some trouble figuring out what to do for a while, and the itch overlay was blocking the gold display for me, so I could never see how much money I had. It was fun once I figured out how to place a few items! A few small changes to make things more intuitive would go a long way 😄

I wasn't sure how this would go for me playing on a laptop trackpad without a proper mouse, but the controls still worked well once I got coordinated. I'm not really seeing the tie-in to the theme, and leveraging some of the great free assets out there could have given it some polish, but I had fun! The gold might be a bit too plentiful at the moment as I was able to max out 2 (nearly 3) of the categories after my 2nd run. I also liked that it became more important to selectively pick up drops as the levels get more chaotic to help get through the larger waves.

Fun and unexpected concept while staying in theme, and the shop upgrades really help replayability. The sound effect on the results screen was the icing on top! 

Adorable! Fun variety of levels with a clear tutorial system and simple controls.